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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Topics - jacobgr43

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1
General Discussion / Mirv
« on: May 30, 2012, 02:50:19 PM »
I'm not sure if this is a bug or intentional but whenever i set my MIRV to autofire it will never fire, i always try and set them to autofire when i'm pounding the enemy with my main guns and want them to raise their shields so i can overload them but it never fires automatically.

2
Suggestions / new use for flight decks
« on: May 24, 2012, 07:12:41 PM »
Why can't we have the ability to land a fighter squad on a carriers flight deck? At the cost of losing the ability to land other fighters for repairs you could transport more fragile fighters such as dagger wings to a position where they will be most useful by protecting them inside your carriers

3
Suggestions / Supplies
« on: May 21, 2012, 04:01:04 AM »
Assuming that personal you hire have their own credits shouldn't it be possible for personal to purchase supplies when you dock with a station? Maybe upon docking your crew could purchase one days worth of supplies for themselves. In the late game i've notice supplies are getting eaten up very quickly and im constantly having to move around finding big fleets to raid to get enough money for supplies as well as refitting my capital ships, by buying their own daily supplies hanging around near stations in the late game would become a more viable option. (to prevent people from just clicking on and off a station to get supplies you could make it so the crew only gets 1 leave of the ship a day)

4
Suggestions / Painting
« on: May 21, 2012, 01:44:55 AM »
Anyone else think it would be cool if we could paint our ships and add decals?

5
Suggestions / Multiplayer
« on: April 19, 2012, 04:56:18 AM »
I've been playing Starfarer for quite a while now and it seems that a multiplayer system similar to those in the total war game series would work quite well. Players could decide with each other on a spending allowance then build and combat their fleets, money can be spent on ship hull's, weapons and crew quality. Players could also decide on the level of capture points, asteroids and nebular's before beginning the battle. I think this is a good idea as it would allow players who have pretty much built their idea's of a perfect fleet in singleplayer and don't have much left to do, to put their strategies to the test against other players.

6
Bug Reports & Support / Game won't start up anymore
« on: March 08, 2012, 06:23:38 AM »
i've downloaded the .51 update and now my game wont come on anymore, once the loading bar fills up it just displays this error.

Fatal: Error compiling [data.scripts.world.SectorGen]
Cause: compiling unit "data/scripts/world/SectorGen.java"
Check starfarer.log for more info

can anyone tell me whats wrong and how to fix it?

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