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Bug Reports & Support (modded) / Mods deactivating on save failure?
« on: September 20, 2020, 07:57:25 PM »
Win7, i5-4590, GTX 1060 6GB and 16gb of ram with SS installed on a secondary SSD.
I've had this issue pop up in two games now, one lightly modded and a Nex playthrough with additional factions.
I'm not really sure what causes the issue in the first place, but in some rare cases the game will seemingly disable mods after a save failure. In both cases the mods were disabled after the game failed to save due to a GC overhead exceeded error (Playthrough 1 was using stock memory settings, 2 the memory limit was raised up to 6gb).
Playthrough 1 was getting mods added throughout, so I didn't think much when that save crapped itself. Figured that I'd installed something that really shouldn't have been added in mid-game, or that Capture Crew was overloading the save since I was trying to save when I had around a hundred or so captured officers. Playthrough 2 though didn't have any new mods added in mid game nor any mod updates, and the issue started popping up when I didn't have any captured officers.
I don't have the saves or logs anymore (Though I'll look over the logs if/when the issue pops up on try 3 for anything relevant), but I'm mostly just wondering if anyone else has encountered this and if so what could be done to prevent it?
I've had this issue pop up in two games now, one lightly modded and a Nex playthrough with additional factions.
I'm not really sure what causes the issue in the first place, but in some rare cases the game will seemingly disable mods after a save failure. In both cases the mods were disabled after the game failed to save due to a GC overhead exceeded error (Playthrough 1 was using stock memory settings, 2 the memory limit was raised up to 6gb).
Playthrough 1 was getting mods added throughout, so I didn't think much when that save crapped itself. Figured that I'd installed something that really shouldn't have been added in mid-game, or that Capture Crew was overloading the save since I was trying to save when I had around a hundred or so captured officers. Playthrough 2 though didn't have any new mods added in mid game nor any mod updates, and the issue started popping up when I didn't have any captured officers.
I don't have the saves or logs anymore (Though I'll look over the logs if/when the issue pops up on try 3 for anything relevant), but I'm mostly just wondering if anyone else has encountered this and if so what could be done to prevent it?