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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Topics - S7

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1
Modding / Funky Start
« on: April 22, 2022, 01:57:06 AM »
So I am running nex alongside a few mods and did the tutorial start.

I did the usual drug running in Galatia before stabilizing the jump points, essentially keeping the market to myself for a few days.
As I was finishing up and doing the last batch of runs before turning in the last step to open up this prison, I spot something peculiar near the star.

It was a Pandemonium Dreadnought from the Diable Avionics mods, a Capital class ship. Just floating in the tutorial area.
I had to do a double take and walk a few paces around the room to understand what I was seeing.

It may not be the best Capital in my mod list, but I decided to spend a story point inside the tutorial area to recover this funny "coincidence".
Anyone else have had capitals spawn in the tutorial area? I know it's pretty easy to grab faction capitals in Nex, but still this is a first for me.

2
General Discussion / Administrator Wages
« on: April 19, 2022, 07:25:59 AM »
So I am going through a moderately modded game and managed to grab 2 administrators from derelicts. What confuses me is that both have the same skills, but one admin runs at a nice and comfy 5k a month, while the other has a whopping 25k wage. Is this normal? Should I just boot the 25k admin?

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