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Modding / [0.97a] Forge Production V1.1.5
« on: April 16, 2024, 11:47:30 AM »Download Forge Production V1.1.5
Look at the original thread here
Summary:
Requires no libraries.
Cannot be removed from games in which it was already used.
Cannot be removed from games in which it was already used.
Summary:
- Acquire production hullmods from derelict mothership.
- Use their production capacities to make supplies, fuel, machinery and ships from raw resources.
- Consult tooltips for detailed information about production processes.
- Manage production with comprehensive ability toggle.
- Bring up control panel with a hotkey for even finer regulation.
- Open settings file in mod folder to adjust features to your liking.
- Employ bundled conversions spreadsheet to plan your ratios adjustments.
Content:
Preview
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Acquisition:
Information:
Preview
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Information:
Spreadsheet
Note: This is a preview. Interactive spreadsheet file is in the mod folder.
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Changelog
v.1.1.5
- fixed crash on startup when ran without crew replacer. sorry about that.
v.1.1.4
- I, alaricdragon, have taken over this mod. may it see prosperity under my rule
- added version checker support. (hopefully)
- updated to the newest starsector version.
- added some crew replacer stuff. but don't worry, you can still play this without crew replacer.
v.1.1.3
- Fixed signature mismatch for addImageWithText().
v.1.1.2
- Hopefully fixed a bug with resetting module configs.
- Added skins to the blueprint chooser.
v.1.1.1
- Hopefully fixed a bug with repeating mothership interactions.
- Added a setting for unlock of ability and hullmods at game start.
- Added a setting to disable hull production limitations.
v.1.1.0
- New feature: Control panel, which allows for toggling of individual production capacities. No more setting repairs suspension!
- New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs.
- New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. Hullmods are now unobtainable via normal drop or markets.
- Re-designed and rewritten mod internals - this update is most certainly guaranteed to break your saves.
- Reshuffled and removed some superficial settings.
- Production report message icon no longer clickable and doesn't take you to intel tab anymore.
- Production now also has a chance to trigger fatal incidents which result in a loss of crew, similar to breakdowns.
- Redone pretty much every tooltip - hullmods, ability, report.
- Removed civgrade and cargo restrictions, replaced with CR malus.
- Included interactive production values spreadsheet in release package - might be a help in making settings adjustments.
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Notice of acquisition
the original mod creator has went to me seemingly at random and asked me to take over this mod for them. I have accepted.
For now im going to keep this mod on life support, making sure no issues arise. but I might contribute to this project latter.
all credits go to the original mod creator Ontheheavens for creating this mod, because as anyone who has ever played one of my mods knows, i cant create something this nice looking to save my life.
if i have in any way misinterpreted this set of interactions, please let me know so we can sort this out, but you were really really clear in what you wanted, so i don't think that's the case this time, but if it was, just let me know
For now im going to keep this mod on life support, making sure no issues arise. but I might contribute to this project latter.
all credits go to the original mod creator Ontheheavens for creating this mod, because as anyone who has ever played one of my mods knows, i cant create something this nice looking to save my life.
if i have in any way misinterpreted this set of interactions, please let me know so we can sort this out, but you were really really clear in what you wanted, so i don't think that's the case this time, but if it was, just let me know
[close]