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General Discussion / Idea: adding a "wingman" command
« on: June 11, 2021, 01:46:00 AM »
There was a big thread about the games AI that was generally terrible, however, one person's suggestion seemed pretty simple to implement (as in not unworkable with the current AI) and quite useful to the player, a "wingman" variant of the escort command where the escorting ships actively target and engage with what the leading ship is targeting. I think we've all had moments where we wish we more control of where our AI are focusing their firepower but without the possibility of them suiciding themselves with the eliminate command because they got isolated and picked off. This may be a way of getting that control without any need for overhauling the AI much.
How it would ideally work in my head would be like this: you assign two frigates to a destroyer who acts as the "squad leader" giving the destroyer a eliminate command on an enemy ship makes it so that the frigates would follow the squad leader and work with them as a team to eliminate the ship, but only so long as the destroyer is engaging, they won't stick around if they aren't in the fight and will instead try to stay as a cohesive unit leaving fewer opportunities for them to get picked off while still effectively engaging the enemy when they need to. Another example: You the player are piloting a capital with mostly HE weapons and have two long-ranged support eagles with ion beams and hypervelocity drivers. you lock onto a target the eagles will attack them at a distance, driving up their flux allowing you to move in and rip them apart with your HE. if it worked really well then I think the player would start to think about building their fleet loadouts around different combinations of potential squads. That and support ships, in general, would feel a lot more useful since you can directly command them to work with other ships rather than having to pray they don't try and solo proper combat ships or remain too passive to support anyone.
A couple of problems I could see is if the AI switches targets very erratically when it doesn't have a eliminate command thus there isn't really much focus firing going on, or that there may be cases where the escorting ships are in danger but they can't properly react to the threat because its not what the squad leader is targeting if these were consistent problems then id imagine it would be a major source of frustration.
What are y'all thoughts on this? do you think the AI with how it's currently set up could handle this?
How it would ideally work in my head would be like this: you assign two frigates to a destroyer who acts as the "squad leader" giving the destroyer a eliminate command on an enemy ship makes it so that the frigates would follow the squad leader and work with them as a team to eliminate the ship, but only so long as the destroyer is engaging, they won't stick around if they aren't in the fight and will instead try to stay as a cohesive unit leaving fewer opportunities for them to get picked off while still effectively engaging the enemy when they need to. Another example: You the player are piloting a capital with mostly HE weapons and have two long-ranged support eagles with ion beams and hypervelocity drivers. you lock onto a target the eagles will attack them at a distance, driving up their flux allowing you to move in and rip them apart with your HE. if it worked really well then I think the player would start to think about building their fleet loadouts around different combinations of potential squads. That and support ships, in general, would feel a lot more useful since you can directly command them to work with other ships rather than having to pray they don't try and solo proper combat ships or remain too passive to support anyone.
A couple of problems I could see is if the AI switches targets very erratically when it doesn't have a eliminate command thus there isn't really much focus firing going on, or that there may be cases where the escorting ships are in danger but they can't properly react to the threat because its not what the squad leader is targeting if these were consistent problems then id imagine it would be a major source of frustration.
What are y'all thoughts on this? do you think the AI with how it's currently set up could handle this?