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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Topics - Havoc

Pages: [1] 2
1
hi,
my first try on nexerelin

Code
86500 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.CampaignState.getZoomFactor(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.ui.A.B.super(Unknown Source)
at com.fs.starfarer.ui.A.B.Ò00000(Unknown Source)
at com.fs.starfarer.campaign.ui.D.o00000(Unknown Source)
at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
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at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0o.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
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at com.fs.starfarer.ui.Q.render(Unknown Source)
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at com.fs.starfarer.campaign.ui.supersuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
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at com.fs.starfarer.ui.Q.render(Unknown Source)
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at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
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at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

mods deactivated(only needed are on like lazylibs)
I would like to have nex+vayra+marasuyan

2
General Discussion / looking for a ship
« on: May 10, 2021, 09:52:52 AM »
Hi, im looking for a flagship(flying myself)
which should have "my" moving speed

something like SO hammerhead speed, but more tanky, maybe more weapons, (&higher price)
like eagle, but faster
no phase flagship(on this play through)
at least some ballistic slots
mods are ok, just started testing it(have vayras shippack)
system:something usefull, so more dmg or speed, not flares

3
General Discussion / Antifighter/rockets frigate escort
« on: April 22, 2021, 04:51:06 AM »
Hi, what is actually the best, or just good escort for a cruiser
I would fly the cruiser and would like to ignore rockets and fighters for myself.
Is 2x centurion with officer and tactical laser good enough?

4
General Discussion / stealth mission
« on: April 07, 2021, 07:51:22 AM »
hi, i struggle finishing a pirate job
I have to deploy a probe or satellite for pirates in a impossible location



any ideas how?
my fleet is crap, I'm level 3 with 1 Enforcer, 1 Hammerhead, Condor, no phase ships,
all with insulated engines
about 225 with go dark
5 story points left

5
General Discussion / Maneuverability?
« on: September 25, 2020, 09:01:25 AM »
Hi, can someone explain me maneuverability?

there is a skill Evasive Action 1 +50%
and a module Aux Thrusters +50%
shipsystem Maneuvering Jets +?%

but where can I see the base stat? Is it something with max speed?


how to compare Hammerhead/SO-Hammerhead to Conquest/Dominator?
edit:
question2 is strafe speed connected to max speed?

6
General Discussion / Re: What's your enforcer build?
« on: September 06, 2020, 04:42:01 AM »
*necro*
what are actual good builds for enforcer only fun fleet?
hmg so?
or without so?
flak at center?
converted hanger? which earlygame fighter?

7
General Discussion / how to optimize stealing ships?
« on: May 28, 2020, 07:44:58 AM »
hi. on my current run I try to get ships without buying it.
(I will max out industry. no carriers)
how to get better chance to get ships after the battle?
is there a way to kill softly?
I heard reaper makes too big holes and you will get dust instead of a ship  :o

btw. I have luddic church commission now(my first).so TT will be my target  8)

do I need salvage gantry?

8
General Discussion / slow down game ai market/ evolution?
« on: May 20, 2020, 06:24:42 AM »
hi, is there a way to slow down the evolution of the game/market? (config?mod?)

I am playing bounty hunter
my fleet is still low.something like 2 drover, 2 hammeeheads, some lasher and centurion.(most so)

but there were bounties like 2 astral +

also the pirate hordes are meanwhile on capitals
( also have 1 duzak colony+ about 800k cash)

i like the early - mid game the most
with small constant fps fleets

9
General Discussion / engine destroyer
« on: May 18, 2020, 11:39:17 AM »
Hi, I have a new funny playstyle in my run
destroing engines and my other ships do the other stuff

actually I am on a SO Hammerhead with Assault Chaingun , HMG, something ion, and red pulse laser
max vents
flux disturbor
SO

+engine damage skill
+better flux skills
+loadout design


could I somehow optimize it?(other ships?)
maybe I would drop SO and do something for better shields, larger arc...

I just need to go behind the ship then spray and pray :D

I know, Doom do also such thing with alpha
but HE  guns are more Rocinante style ;)



10
Bug Reports & Support / station destroyed by pirates
« on: May 18, 2020, 09:34:45 AM »
hi, just had a strange bug
I have to reload

I was fighting againtst pirates in Hybrasil
planet1,helped TT killed all pirates
planet2,helped TT killed all pirates, station was destroyed by pirates->relations to TT went down to -45 :o after I won

my relations to pirates are on that run: -100

11
Suggestions / Frigate Supportship
« on: May 15, 2020, 08:13:20 AM »
Hi, I would like to use Frigates also later
but CR is a problem with bigger fights and shipcap

my suggestion:

frigate support ship( like carrier)
it can reset nearby frigate CR once in a battle and (maybe) refill some small rocket
(SO frigates only resets 30-50% CR)

12
General Discussion / perfect SO officer build?
« on: May 13, 2020, 03:57:04 AM »
hi, how should officer skills should be chosen?

for

Hammerhead
Lasher
Brawler
(any other good  ai so ships?)

and an other qurstion not about so.
why should I use light assault gun on frigates? light mortar is much cheaper 2 op vs 5op

13
General Discussion / Bombs questions
« on: May 11, 2020, 08:02:14 AM »
hi,

1.    are Standard Bomb Bay affected by missile skills or balistic, eccm?
2.    ammo feeder?
3.    what is the speed with Plasma Burn,Burn Drive,(Plasma Jets)
4.    can i shoot withl LP Colossus Mk2 from the sides, or just front ?
5.   how many healthpoints does it have?

6.   Proximity Charge Launcher, missile or balistic skills, eccm?
7.   does shipspeed affect the speed?
9.   hp?


14
General Discussion / how to support independent?
« on: May 08, 2020, 10:42:09 AM »
hi, how can I support the Independent?
On actual run I try to be like pirate/smugler with good relations to pritates ( actual -55)
and maybe I will kill all the other fractions....

I would like to sell some blueprints, corrupted nanoforge and stuff to improve relations to the Independent.
Is Nortia a good place for it? can they build the ships "for me" ? ::)


an other question
when should I use "raid"? I have one valkyrie somewhere
0 marines at the moment,
is it possible to plunder a bit with 500 marines, or do I need 2000+?

15
General Discussion / Capital on early, what now?
« on: May 04, 2020, 09:36:23 AM »
Hi, I've found an d-mod(powergrid,hull) legion on early game

my fleet was
1 Hammerhea
1 Drover
2 Centurio
2 Lasher

+tanker +Buffalo

I am not sure what to do with it.
My intention was for this run to be an pirate (pirates still on -65)
so small fast ships :D , low profile, a bit smugling and transporting and avoid fighting pirates

should I sellt it?
or put it in Corvus Abandoned Terraforming Platform
even if I could upgrade engines, it is still 7+2 < 10

Pages: [1] 2