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Topics - Festivejelly

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Discussions / Bass sounds in the game a bit high
« on: September 11, 2022, 07:53:43 AM »
Im really struggling in my current playthrough. I never remember the bass in the game being so loud. I had to turn the music right off and some of the other sounds like engines and weapons have far too much bass. Is there a way to lower this? Its making my ears bleed. I dont have any problems with other games, so I dont think its my headset.

2
Suggestions / Transitions between screens
« on: November 28, 2019, 02:25:50 PM »
I've noticed there is a lot of "static" transitions between different UI screen which to me seems very overkill when you're swapping between different UI screens. I find it pretty distracting almost like when you get a bad reception on your TV aerial. I understand there's a sort of aesthetic to it but I feel having it pop up every single time you swap UI interfaces its annoying, especially when you do it quickly. I was wondering if you could just add an option to disable this effect in the options or just remove it entirely.

3
Modding / Enemy ships always retreating
« on: February 29, 2012, 03:35:07 PM »
Hi all.

Ive got a few ships added for my Star Trek mod now, but every mission the enemy instantly retreated even though their ships are superiour in power and numbers to the ones you start with. Is this a bug? Or is there anything I can do to stop the enemy retreating?

Thanks

4
Modding / Question about weapons
« on: February 29, 2012, 11:40:18 AM »
Okay so I have my little ship with some phasers ive been tweaking around with the values in the .csv file to try and get them to fire in bursts rather than constantly on. Does anyone know how I can achieve this? I cant seem to figure out how to do it :-/

Many Thanks.

5
Modding / A little help adding my ship please?
« on: February 27, 2012, 07:46:53 PM »
Problem using my ship in the game.

So I finally made my new ship and i'm trying to play it in a mission but the game isnt playing ball can anyone help?

Its unable to display the mission briefing in the list, and when I try to play the mission I get a msgbox in windows stating "Fata;: null Check starfarer.log for more info."

So ofcourse I check the log and find this at the bottom:

26270 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id st1_Enterprise_SHIP not found

To me im guessing it cant find my ship! Though Ive tried to follow the guides im at a loss at what to do here.

Can anyone help please?

6
Modding / Star Trek Mod (idea - WIP)
« on: February 27, 2012, 04:21:43 PM »
I'm looking to start work on a Star Trek Mod (I love Star Trek I used to watch them all with my dad when i was growing up)
But anyway i'm planning on creating a full fleet complete with fighters.
If anyone would like to help let me know im pretty determined to get this done!

03/03/2012 :: Update

So the left few days I did some experimented and added some more ships and weapons into the mod! Enjoy, let me know what you think :)
http://youtu.be/Kx-IyrbtrKc

01/03/2012 :: Update ::

Ive now added a Romulan war bird, check here to see it in action:
http://youtu.be/Cagu68GDaLU

29/02/2012 :: Update ::

We now have 2 ships in the fleet! Both are USS Enterprise the latest addition is a Sovereign class ship. I'm keen to get the weapon systems sorted and have the phasers set to timed bursts rather than constantly on, if anyone knows how to do that please let me know. Also i'm having trouble fine tuning where to place the weapons on the ship as the Starfarer ship editor tool is cool but not very accurate for placement. I may consider just manually changing the code.

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