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Starsector 0.98a is out! (03/27/25)

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Topics - dreamdancer

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The Synchrotron Core filter doesn't do anything.

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Bug Reports & Support / [0.98a-RC7] AI ignores disintegrator
« on: April 05, 2025, 03:39:07 AM »
The Paragon has s-modded accelerated shields. For some reason, it's completely ignoring the incoming disintegrator shots. All the damage it has taken is from the disintegrator.

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Bug Reports & Support / [0.98a-RC7] Tachyon Lance doesn't get fired
« on: April 04, 2025, 01:39:39 AM »
The Paragon is just spinning in circles and doesn't fire the Tachyon Lance. I've noticed the same thing with the Champion, for some reason it doesn't fire the Tachyon Lance in various situations (even when low on flux).

(The officer has elite helmsmanship. The Paragon has advanced turret gyros.)

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General Discussion / Does anyone like the Paladin?
« on: April 02, 2025, 09:17:31 AM »
The Paladin got a rather massive boost with the 0.98 flux reduction. I tried using it on a Paragon alongside Plasma cannons, but I'm rather underwhelmed (vs. tachyon + autopulse).

Literally the only ship I would use it on is the Anubis. From where I stand, on every other ship (I've tried) it's plain bad.

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Bug Reports & Support / [0.98-RC5] Unable to cancel eliminate order
« on: March 31, 2025, 05:13:59 AM »
I gave an eliminate order to the Executor. The target disappeared into the fog of war. When I gave the Executor a different target, the Monitor and Anubis got tasked with the order and I can't cancel it.

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General Discussion / [Spoiler] Aquiring Omega weapons
« on: June 17, 2021, 10:37:49 AM »
There is a small weapons cache at the Alpha Site. There are 2 hypershunts. Is there anything else with Omega weapons?

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Bug Reports & Support / Targeting feed tanks FPS
« on: May 27, 2021, 09:34:36 AM »
The only mod that's installed is Console Commands / Lazylib.

The test setup is a Heron against an Eagle in the simulator. With some fighters like Broadsword, performance is perfectly fine at 60 FPS. With Lux, FPS tanks to 10 FPS, as soon as targeting feed is activated. FPS remains low, even when fully zoomed in and no fighter is visible. It also remains low, when the game is paused.

I tried modifying "TargetingFeedStats.java". Removing the 'setJitterUnder' and 'setJitter' calls fixes the performance problems.

(Platform is Linux, GPU is AMD RX480 with Mesa 21.03 and Kernel 5.12.)

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