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Topics - Drazan

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Modding / IE, DIY, and boggled
« on: January 20, 2022, 11:47:42 AM »
Hi can someone help me?
"Industrial evolution", "DIY planets", and "Terraforming and Station Construction"
How do these mod interract?
Which is best, can they be used simultaniously?

As simple as that. If there are recoverable ships that were owned by the player make the UI ask for confirm if the player clicks "continue" when they could consider ship recovery. I misclicked on it more than once, and lost some some smodded ships, so i had to load a previus save and had to fight the battles again.
Just a simple doble check would be nice, like "There are ships recoverable that you lost during combat, are you sure you dont want to do that?"

General Discussion / Rate my Legion, other ideas
« on: May 28, 2021, 03:42:10 PM »
So there was some legion setuo discussion in other threads, and there were some interesting ideas, what do you think of this one?

This one works fine for me, probably can be better. Still think that the legion underperforms compared to other capitals, it should only be 35 DP or should get like 20-30more OP.

Suggestions / Make AI more agressive/reasonable
« on: April 19, 2021, 02:02:14 AM »
So it has been debated in a lot of topics in general but i have not found it in suggestions yet.

The problem is that as of this patch AI just acts stupid. There are many problem some of it was summed up quite well in an other topic.
Ships are backing off for no reason all the time.
Ships are dropping shields for no reason all the time.
Ships are ignoring move/target orders and stopping to shoot at nearby enemies or station all the time.
Ships can't move around space stations to shoot at working sections, just staying at one place, patiently waiting for space station to turn to them.
Ships can't move around debris without teleportation abilities.
Ships don't use acceleration abilities to shorten the distance in many cases. And when they do, they ram into enemies with shields dropped.
Ships block each other when shooting at common target. Then try to back off into each other at high flux.
Ships are using high damage, low rate of fire guns when manoevring, missing half of shots on stationary target.

There are other problems as well but these are the most painfull and the most conspicuous. Most of these could be solved if friendly ships would be more agressive or at least would engage at reasonable times.

Suggestions / Limit numbers of enemy officers
« on: April 16, 2021, 05:18:28 AM »
This have been said before in a lot of posts, but i havent found one neither in suggestions nor in general. So I make one exclusevly for this one here.

With officers and frigates being lot more stronger now it has become really really unfair that enemy fleets can have unlimited numbers of officers. This has made slammel ships much harder to kill and not only made fleet battles harder, but the real problem is that it made it much longer and therefore more costly.

There should be a limit, maybe it should be higher than the one for the player, but this much is just unfair.

General Discussion / Pay for the galatia academy missions
« on: April 10, 2021, 04:47:07 PM »
First of all I absolutely love the new story missions, and the characters. Beacuse of this im doing a lot of the main story missions for the Academy. Many of these are somewhat hard but most importantly they are expensive, some even cost around 100k, beacuse of suplies and stuff. My problem is that i dont get paid for these missions as i get for normal ones and i think i definitely should. It is also problematic for roleplay reason, is my pirate captain doing all thios work beacuse he has a good heath? or beacuse he loves sience? Please implement some pay for these missions.

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