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Topics - UrbanGiraffe

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I set up a bare bones colony in the middle of the sector without any resources, and amusingly it still ended up getting targeted by an expedition to disrupt the black market production of drugs from the basic "Population & Infrastructure" building:

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To be fair, it does have the second highest "market share":
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I know this is a weird edge case for a couple reasons, but it doesn't feel WAD for a colony this unoffensive to be targeted for this reason (and it does show that it's actually completely impossible to have a colony that isn't targeted by expeditions, unless its growth or accessibility is deliberately stunted).

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Bug Reports & Support / Carriers pointing shields in wrong direction
« on: March 10, 2012, 09:44:53 PM »
Haven't seen anyone else posting on this, sorry if it's been brought up already.

Sometimes carriers will decide to put up their shields behind them when idle, regardless of incoming threats. They still reposition the shields for missiles and such, but usually too late, due to the time needed to shift them. I've only noticed it with carrier capable ships, and have noticed it with both enemy and allied ships. I'll see if I can get some screenshots of it next time it happens... kind of odd, really.

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Suggestions / Faction Retaliation for Raiding Convoys
« on: March 09, 2012, 09:30:03 PM »
With .51a, I've loved the addition of supply convoys to all the factions, but I feel a bit more depth is needed in them. My thought was that raiding convoys multiple times would anger whoever's sending them, and they'd send some punitive squadrons to hunt you down (as in, chase you around the map, regardless of your current fleet size). This probably wouldn't apply to the pirates, but I could definitely see Tri-Tachyon and Hegemony sending unusually powerful fleets with elite crews to restore order. Hell, after a while, maybe even a mini-boss fight with the sector commander or whatever.

Not sure how difficult this would be, but I'd love to see it sometime in the future (though I'm sure there is already more planned for faction relations in coming releases). Anyway, thanks.

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