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Starsector 0.97a is out! (02/02/24)

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Topics - Kh0rnet

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Bug Reports & Support (modded) / Unable to create Stable Location
« on: April 10, 2023, 04:25:30 PM »
As in the topic: I have no option to create a Stable Location when approaching stars. Tried with multiple stars in multiple systems. System in the screenshot has 0 Stable Locations.
Game build is 0.95.1a. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however, none of these to my knowledge should interfere with the vanilla default way of interacting with a star to spawn a Stable Location.
Is there some other prerequisite or condition that I'm not aware of?

General Discussion / Kanta's Den decivilized?
« on: April 25, 2022, 08:51:40 AM »
Kanta's Den randomly decivilized in an extremely short time and I didn't even notice.
Any way to bring it back? It's not colonize-able (since it's a station).
Solution via modding also accepted (if it can be applied to an existing playthrough).

Bug Reports & Support (modded) / Battle size and performance
« on: March 12, 2020, 04:50:10 AM »
I am running a couple mods (including GraphicsLib) and I had no significant performance issues overall.
However, I recently decided that I want to bring my glorious space fleet battles to the next level and so I increased the maximum battle size from 500 to 800. This didn't choke the game outright during full-sized battles but I have noticed FPS issues - the game's engine visibly, though not significantly, "slows down" during battles, explicitly so when I launch a lot of missiles.

Now, I understand I may have pushed it too hard and the game's default battle size is locked to 500 for a reason. I do, however, have a relatively strong PC and GPU, which is why I am trying to figure out if there is a way to squeeze out superior performance and allow me to use the large battle size without compromising FPS.

I have tried the following to no noticeable effects:
-turning off V-Sync and/or G-sync via NVidia's control panel (V-sync for the program, G-sync globally)
-tweaking GraphicsLib settings (most notably turning off post processing and bloom)
-disabling GraphicsLib functionality altogether through "enableShaders":false in its settings

Since none of the above solutions have done anything to improve performance during large scale combat (only decreasing battle size works) I am wondering if the performance issue is related to graphics instead of something else (like processing all the entities on the map during combat - I have mentioned spawning missiles makes the performance drop noticeable).
I have also allocated extra RAM to the game via settings already (to 4056).

Here are my specs:
Processor: AMD Ryzen 5 2600X Six-Core Processor
Video Card: NVIDIA GeForce GTX 1080
RAM: 16 GB

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