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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Topics - Moriarty

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1
Bug Reports & Support / Numerous bugs - 0.5a
« on: February 26, 2012, 05:31:56 AM »
Hi,

After some initial play-throughs of the tutorials and first mission, I've come across the following:


Combat Tutorial:
a)   The tutorial tells me Shift-3 autofires, but I can't see it doing anything. I still have to manually target with my mouse. The box next to the word "autofire" flashes but thats it.
   On my THIRD play through of the combat tutorial they actually autofired as I'd expect, though the info box is identical.
   
Fleet tutorial
b)    I'm playing 1024*768 windowed (so I can write this at the same time).
   I've just deployed my drone wing and been told to assign orders. I move my mouse and and pan it over the fighter icons. Up pops a nice page full of information and stats about the fighters, BUT, much of this information is off-screen (to the right), at least when I enter the fighter-box from the right side.
   

c)   After completion of the tutorial I stuck around and gave orders to capture the Nav Buoy Alpha that had appeared. This was assigned to the hammerhead. Fine. Except it never actioned them. There was no movement on its part (the game wasn't paused). I believe this is because the ship needed to be set to "autopilot", but I put it to you that if I am giving the ship orders I clearly want it to autopilot and shouldn't need to manually set that order.

d) If i give my command ship "autopilot" orders, the "autopilot" order does not grey out. This means I can give it the order multiple times. Not sure what the effect of this is, but I'd expect the order to grey out if autopilot is active.


e) For some reason pressing "+" results in it going to the map page (despite not being on the "controls" list).

f) As noted, the game is windowed (Windows 7 64bit). I'm at the main menu and click the windows "x" icon which typically closes a window. But this doesn't do anything!

2
General Discussion / First impressions and play-through(s) of first mission
« on: February 26, 2012, 05:27:26 AM »
Hi.
I've just bought the pre-order and figured I'd post my first-thoughts. Before I get into a rather long winded account of my issues with the game I figured I'd start by saying fundamentally it looks quite funky and has a lot of prospective. There's lots of polish here already (i.e. mission descriptions and general lore).

That said, following is a big wall of text. This probably includes some bugs. I've split off the obvious ones I could find and put them in the bugs forum:

This is 0.5a


Combat tutorial:
   The mouse movement system is horrible. I hate how the screen moves to where the mouse /was/ in relation to the background. I've played countless games in my time but few have had a look-around system that grates as much as this does. Maybe I'll get used to it.
   
   Combining the way that manually aiming PD lasers works with the way that the mouse look works is very... unpleasant. (autofire didn't work for me on the first two playthroughts, see bug).
   
   Shift - A/D makes the ship strafe. Fine. But when I do this it ALSO makes the ship turn to point at my mouse. Arrrrg. I was already disliking the mouse-look and control scheme before this. :-(
   
Outcome of playing the combat tutorial: I really don't like combat in this game. :-( It's so much nice in SpacePiratesAndZombies or any other space game I've played. I anticipate just leaving battles to the autopilot.

Fleet tutorial
   I'm playing 1024*768 windowed (so I can write this at the same time).
   I've just deployed my drone wing and been told to assign orders. I move my mouse and and pan it over the fighter icons. Up pops a nice page full of information and stats about the fighters, BUT, much of this information is off-screen (to the right), at least when I enter the fighter-box from the right side.
   
   Is there a way to speed up the game? For some reason pressing "+" results in it going to the map page (despite not being on the "controls" list).
   
   It's never really clear when the game is paused when you're on the combat-view. It does occasionally say "game paused/unpaused" in the top left, but that's not particualrly helpful when its disappeared and it doesn't always show.

   Outcome of playing the fleet tutorial: I like the possibilities of this, however its rather unwieldy at present, particularly the interface. I can't really offer more constructive feedback other than that its just a bit messy and cluttered and it doesn't help that the ships don't always do what you expect, despite having been given orders. Its also hard to tell what orders a ship/whatever currently has. I think you need to get input from people who haven't spent a long time getting used to the system


   
Mission: "Turning the Tables" - The game claims this is "easy".
   Attempt 1: I set capture orders on both points, the mining drones go off in each direction. I set "destroyer escort" on the Hamatsu. The destroyer does nothing whatsoever (I'm staying in map view at this point).
   I then manually took command of the destroyer and tried to kill the two close-support frigates. Yeah right. The things just kite out of my range. I can't catch them (too slow) and can't hit them. My fighters get destroyed doing whatever.
   Ok, So failed take 1.
   
   Attempt 2: I again set "destroyer escort" on the Hamatsu. Then then give each of the capitals a "light escort" order. I then just hit play and wait (in the map view, never having left it). My destroyer flies to the top of the map leaving the hamatsu to fend for itself. At the top of the map it then reverses and flies downward (backwards, hence reverses, rather than turns around).
   The Hamatsu gets destroyed. Failure number 2.
   
   So what am I doing wrong? Do I need to manually pilot the destroyer? Despite having given it escort orders? I've not given it "autopilot" orders, it follows those should be given automatically when its assigned a role. Also, surely if its not on autopilot it shouldn't be automatically accepting orders or classed as "in standby".
   
   Attempt 3:
   Same orders as take 2, but after issuing them I click "autopilot" on the destroyer. Things look up, it actually does stuff this time!
   
   But for some reason the fighters escorting the hamatsu go flying far off to the left to attack fighters near nav alpha (left) while the combat and both fleets are going on towards Sensor alpha (right).
   I leave the battle on auto and the destroyer on autopilot much like me can't hit the support frigates which just kite it. It does take out the assault frigate though. Eventually the strike carrier is destroyed, the support frigates retreat and I get the score of 29%. Whooo.

   I get a "new high score of... previous high score of 0%" - you may not wish to show the "previous high score" if it is 0%. Seems kind of pointless.


   Attempt 4:
           Can I actually destroy those damnable support frigate? I decide this time to set the destroyer as escort again (plus manually autopilot), but give the fighters an "intercept" mission against the first support frigate I see. I have no idea what happens next, but one set of fighters disappears (turns out destroyed) and the other is miles away attacking some other fighters despite having a nice big arrow pointing at the still surviving frigate which has 3/5 of its hull intact.
   Outcome: Defeat. The hamatsu is disabled. Oh well.
   
   Outcome of mission: It's pretty obvious the tutorials haven't prepared me for the game if I'm losing an "easy" mission multiple times despite years of playing these sorts of games. Typically these things are a cake-walk at this level.
   I appreciate that kiting is a valid tactic, but I don't expect it to be used against me to such effect on a an easy mission where I have no recourse against it (it's obvious the fighters are useless for this).

3
General Discussion / anti-spam
« on: February 26, 2012, 05:09:41 AM »
Just so you know, "how many ears do you have" has two answers:

"2"
"two"

One of these doesn't seem to work (two). Yes I got the wrong one on my first register attempt.

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