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Topics - Luckspeare

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I'm frequently seeing my frigates well out of range of enemy guns, being chased by missiles that they could easily shield against, just not raising their shields, and slowly being wiped out as these missiles come in one by one.  They just don't do it, even when their armor is stripped and hull is down to 50% or below, not against these missiles, no matter how much I yell at them.

In a related problem behavior, they'll drop shield and vent the slight amount of flux it's accumulated a second before a dangerous missile hits, reducing it from undamaged to 30% or more hull damaged.  Even if I yell at them right before and call them inappropriate names.

It doesn't seem to happen so much with omni shield ships as it does with front-shield ships.  For example, I'm constantly getting my Diable-mod-provided Versant killed by trivial missiles -- front shield with 270deg coverage, constantly getting killed by side- and front-overlap hits.  Even when it clearly had time to raise the shield front-to-back well before the missile hit.  Even if I pound my chair's armrests and yell in a sort of undignified, despairing, whiny way, "noooooooooo".

It doesn't seem to always happen.  Sometimes they're very savvy with their shields, and sometimes -- with no enemy ships in gun range, no pressure -- they just don't bother.

Hope this'll be addressed some time.  I did see some posts in the past about it, but none recent (unless I searched wrong, in which case apologies), but thought I'd raise it in this context.

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Generated a new game using Adjusted Sector, Nexerelin, and a whole bunch of other mods, and everything is working fine, but sometimes a core world is generated too close to a star, making a problem for that faction.  (Right now, one is practically in the corona of a red giant.)  What variable in the campaign.xml file can I adjust to move that planet outward to a sensible location?

Thanks in advance.

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