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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Topics - lgustavomp

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Modding / [0.95a] Another random SWP
« on: August 02, 2020, 05:26:53 PM »

I was messing up with reloadable missiles and decided to share them with you. There is also a heavy cruiser to test in a mission to make this easier.

well... excuse my poor english and have fun. Ahh... and thanks to passwalker for the mjolnir sprite.

Download If you're still using 0.91, this patch will break your save.

Lazy Lib






- Added Tirpitz, a somewhat nimble but mediocre armored battleship with mine strike system.
- Added Thermal Pulse Rifle, that's a tame TPC.
- Added Mallet torpedos. High damage frag/emp and reloadable dumb torpedo.
- The missiles now cost flux to fire again. And I think it make sense, because they're stronger than most of the other reloadable missiles.
- Polished the Long-Tom sprite a bit.
- Renamed and reorganized a bunch of files and entries. Things are cleaner and professional now =P
- Now requires Lazy Lib
- 0.95 ready. (if you're still using 0.91, this patch will break your save)


- Graf Spee sprite tweaked a bit now she plays a little bit more like a Conquest: High cap and dissipation but expensive and crappy shield.
- More tweaks to the rockets, they will behave better on side mounted hardpoints.
- Squall rockets not longer have EMP as their large counterpart, for balancing reasons.
- Singlnir have its alpha damage nerfed and is slightly more flux efficient.
- Eagles are 24DP now and have 155OP
- Added 3 new weapons
- Thunderbolt new sprite and added Maneuvering Jets as system.


- added two Eagle variants: a XIV themed one, with two large slots and a boring midline version of Tahlan Eagle(P) (I was training my photoshop skills)
- the new rockets are a lot more pleasant to use now, especially the pilum
- some improvements and adjustments to the thunderbolt wing, it is behaving better now.

quick changes:

- Graf Spee: hitpoints buff 10000 to 12000
- Graf Spee: armor nerf 1200 to 1000
- Singlnir: nerf OP 14 to 15
- All reloadable missiles: buff flux/shot 0


- Weapons will be properly used across the factions now - Thanks mora
- Added ship description - Thanks PrismaticFlux
- Graf Spee hullmod - now increases the range by 60% (was 100%) and is still compatible with ITU
- Graf Spee shield upkeep nerf - 0.6 from 0.5
- Graf Spee shield eff nerf - 1.1 from 1.0
- Singlnir energy/shot nerf - 600 from 500

added Thunderbolt, a heavy bomber equiped with a light needler (single burst) and two pilum rockets (not reloadable). I'll make a better sprite later.

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