Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Spiketail118

Pages: [1]
1
Modding / Looking for a spriter
« on: September 15, 2012, 07:55:19 AM »
I am looking for a spriter for a new project im working on

You will be required to make the ships from scratch
the graphic style in going for is cell shaded kind of look

if you are looking for more info or are interested
send me a Message or
add me on skype: spiketail118

2
Modding / Question/Sugestion
« on: August 16, 2012, 09:19:45 PM »
So i was wondering if there is a way to make Weapons go into a Suppressive/Spray mode.

3
Modding / Main Screen Video
« on: August 04, 2012, 09:05:07 AM »
so is there a way to change the video that plays on the main screen

4
Modding / Drone System (SOLVED)
« on: August 02, 2012, 10:21:33 PM »
so have come across a problem while trying to see how to make drone systems and i cant see why so here is the infromation

The error it gave me
fatal: A JSONObject text must begin with a '{' at 1 [character 2 line 1] Check starfarer.log for more info.

and the error from the log
Spoiler
11017 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.ExtendedShieldEmitter]
11090 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
11091 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
11092 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: A JSONObject text must begin with '{' at 1 [character 2 line 1]
org.json.JSONException: A JSONObject text must begin with '{' at 1 [character 2 line 1]
 at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
 at org.json.JSONObject.<init>(JSONObject.java:184)
 at org.json.JSONObject.<init>(JSONObject.java:311)
 at com.fs.starfarer.loading.LoadingUtils.Ø00000(Unknown Source)
 at com.fs.starfarer.loading.LoadingUtils.return(Unknown Source)
 at com.fs.starfarer.loading.SpecStore.Ô00000(Unknown Source)
 at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
 at com.fs.starfarer.loading.oOoO.o00000(Unknown Source)
 at com.fs.A.oOOO.new(Unknown Source)
 at com.fs.starfarer.combat.D.super(Unknown Source)
 at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
 at java.lang.Thread.run(Thread.java:619)
11100 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.AdvancedTurretGyros]
11190 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.hullmods.AdvancedOptics]
[close]

system file
Spoiler
{
   "id":"drone_vm2",
   "type":"DRONE_LAUNCHER",
   "aiType":"DRONE_LAUNCHER_PD",
   
   "droneVariant":"drone_vm2",
   
   "allowFreeRoam":true,
   
   "launchSpeed":300,
   "launchDelay":0.5,
   "maxDrones":9,
   "droneBehavior":[
      {"droneIndex":[0,2,4,6,8],
       "defaultFacing":"MATCH_DRONE_HEADING",   # MATCH_DRONE_HEADING, MATCH_SHIP_HEADING, MATCH_SHIP_FACING, AWAY_FROM_SHIP
       "faceEnemy":true,
       "holdRoamRange":100,
       "freeRoamRange":500,
       "targetPriority":[MISSILE, FIGHTER, SHIP], # also SHIP_TARGET to prefer targeting the mothership's target
       "initialOrbitAngle":0,
       "orbitRadius":40,             # plus ship radius
       "orbitDir":1,                # -1 or 1
       "orbitSpeed":100,             # pixels/second
      },
      {"droneIndex":[1,3,5,7,9],
       "defaultFacing":"MATCH_DRONE_HEADING",
       "faceEnemy":true,
       "holdRoamRange":100,
       "freeRoamRange":500,
       "targetPriority":[MISSILE, FIGHTER, SHIP],
       "initialOrbitAngle":0,
       "orbitRadius":20,
       "orbitDir":-1,
       "orbitSpeed":100,
      },
   ],
   
   "useSound":"missile_heavy",
   "outOfUsesSound":"gun_out_of_ammo",
   
   "aiHints":{
      "weaponAssignmentSuitability":{
         "LIGHT_ESCORT":{"mult":1, "flat":20},
         "DESTROYER_ESCORT":{"mult":1, "flat":20},
         "FULL_ESCORT":{"mult":1, "flat":20},
      }
   }
}
[close]

5
Modding / Quick Question
« on: July 16, 2012, 08:18:55 PM »
So i am wondering if there is a way in campaing to edit what a ship needs inorder to function at highest potential

for example i want to add special items to the game but i want them to have an effect on the ship but so they can be destroyed in battle

6
Modding / Launch Bays
« on: July 07, 2012, 12:33:20 PM »
So ive added launch bays to a couple of ships and im very confused on how the work also the game crashes from them is there something im doing wrong.

7
Modding / Looking For Sprite maker/ Concepte artist
« on: June 15, 2012, 09:43:59 PM »
so if you do not know i am working on a battlestar galactica mod (http://fractalsoftworks.com/forum/index.php?topic=1181.0) and i need someone to make more sprites based of the ones i already have. if you feel your up to it just say so below or send me a pm

8
Modding / A few Questions
« on: June 10, 2012, 07:52:22 AM »
So i need to know how to make hull modifications
what i want to make is

regenerative hull (while in combat)
completely nullify emp damage 

9
Modding / Looking for coder
« on: May 21, 2012, 12:49:22 PM »

so the title says it all i need a coder for making a mod if your interested add me on skype. email me or comment below
so here is a link to the threads for the mod

http://fractalsoftworks.com/forum/index.php?topic=1181.0
http://fractalsoftworks.com/forum/index.php?topic=2796.0

my skype is
spiketail118

email is
[email protected]

10
Modding / T.T just not my day T.T
« on: March 11, 2012, 06:43:55 PM »
so ive put my sound effects into the sound folder but the game cant find it

11
Modding / Fatal:missing value at 1[character 2 lin 1]
« on: March 11, 2012, 03:23:45 PM »
so i am creating my mod and i added a weapon and then i get this error im confused
Fatal:missing value at 1[character 2 lin 1]

12
Mods / Battlestar Galactica Mod V1.21a
« on: February 24, 2012, 04:32:23 PM »

Changelog
Spoiler
V1.21a
Hades Class: Armor Rating Reduced to 102330 from 152100
        Hitpoints Reduced to 25583 from 38025
Added: Manuvering Jets to Viper Mark II, VII and Sparrow class Raider

v1.2a
Added Ship: Valkyrie Class Battlestar
Added Ship: Cygnus Class Gunstar
Added Ship: Gaurdian Class Proto-Basestar
Added Ship:  Intruder Class Gunstar
Removed: Weapons From v1.1
Added Weapon: Spacecraft Size Dual Railguns Large
Added Weapon: Spacecraft Size Dual Railguns Medium
Added Weapon: Spacecraft Size Dual Railguns Small
Added Weapon: Planetcraft Size Dual Railguns Large
Added Weapon: Planetcraft Size Dual Railguns Medium
Added Weapon: Planetcraft Size Dual Railguns Small
Added Weapon: Planetcraft Size Conventional Warhead Small
Added Weapon: Planetcraft Size Conventional Warhead Medium
Added Weapon: Planetcraft Size Conventional Warhead Large
Added Weapon: Spacecraft Size Conventional Warhead Small
Added Weapon: Spacecraft Size Conventional Warhead Medium
Added Weapon: Spacecraft Size Conventional Warhead Large
Added Weapon: Spacecraft Size Dual Point Defense Cannons
Added Weapon: Fighter Size Machine Guns
Added Weapon: Fighter Size Conventional Warhead
Refited: All Ships With New weapons
Renamed: Raider Mark II to Sparrow Class Raider
Renamed: Raider Mark I to Raider Mark XII
Made: Drones of all Fighters (Not including Heavy Raider and Raptor)
Added: Drones to all Battlestars and Basestars

V1.1a
Added Ship: Mercury Class Battlestar
Added Ship: Hades Class Basestar
Added Fighter: Viper Mark VII
Added Fighter: Raptor
Added Fighter: Raider Mark I
Added Figher: Heavy Raider
Added Weapon: Duel Point Defence Cannons Mark 1-3
Added Weapon:  Conventional Missiles Mark 1-3
Added Weapon: Duel Railgun Mark 1-3

v1.0a
Added Ship: Galactica Class Battlestar
Added Ship: Cylon Class Basestar
Added Fighter: Viper Mark II
Added Fighter: Raider Mark II
[close]



Download Link
http://www.mediafire.com/?jrxcjbo5z297044


A couple of pics
Spoiler


[close]

Pages: [1]