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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Topics - Burvjradzite

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That's right. I claim Starsector to be my favorite game of all time. There are many various criteria how to determine a favorite game, and, although I do not spent the most of hours into it across all games that i've played, there much to come, i'm certain of it. It's hard, really, to determine a favorite game, not as hard as determine a favorite waifu of course, but still. And as in choosing a fav waifu decisive point is uniqueness. Like, it's not cool to have the same waifu as the other million of people, something wrong about it, i can feel it. Same sort of thing as "if we all superheroes, nobody is (c)". And I feel the same for games.

All of that was said because i want to point out why i making this video. I believe with such claim comes great responsibility, I just need to make a feedback. I'd like to paint something or write a poem of some sort, or even make a mod, but i can not. It happens what i can press some buttons in a video redactor, i've done it for a while ago with not so much luck, the last montage i've made was a three years ago, i think. But hands are still remember.

So, i present to you, my magnum opus.
End-game ships spoilers warning.
https://www.youtube.com/watch?v=VO82T8oruHc

The main idea of this comes from @Arcagnello , with frigates strategy and loadouts, i've slightly changed it after a build in SO nerf, invested 9 in leadership, gave scarabs sabots, change gamma cores to beta ones etc, but the main theme stays the same. Thanks for showing me that strategy.

Thanks to @DE.Calvin who allowed me to use his artwork in a youtube thumbnail. Very appreciated. I like how it work out.

So, I hope Starsector community will like that i bring today. It's very dense montage. It may be hard to catch all the pressed content by the first watch. Enjoy.

Update 1. Almost forgot, here's how it looks like in the editor, if anyone wonders.
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General Discussion / I wanted to share my experience with nexerelin
« on: July 12, 2020, 05:12:10 AM »
List of mods
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So, it's my second playthrough of Starsector, the first one was purely on vanilla, there I saturated bombard all other factions and claim "victory" — took a lot of fuel, btw.
And then I open mods for myself, read post about many, but picked few none a less balanced ones — later on I catch myself on a thought the only one who uses ships from mods is ai, but I like variety anyway, new weapons are 10/10 tho.
Final score
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Got alliance with pirates and 9th bg — I regret nothing.
Remained factions
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My fleet doctrine. Prototypes in ai calculations seem not working, but assisting a friendly fleet is super pleasing
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Many of my planets, gotta do more ai-ones next time
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My flag-ship. It a little bit too OP, but this ship showed me that player can do a lot with red skills on. Equipped with PEPPA-gun and a pirate Smart-gun, it can hunt down frigates, it can destroy capitals, it can even tank damage, super pleasant to pilot it
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Okay, the story short, I started on a desert planet with income around 50k (own faction). I sold some useless for now industries like high command and bought some explorational fleet. I am already knew that exploration in this game is the most rewarding of them all — if not in terms of values, but in terms of good planets to colonize. After selling some blueprints and goods, I bought 1000 crew and two nebulas. Things went good, volanities and organics made me a first million credits, while agents (10 civ6 out of 10) build up relations with pirates and 9th bg. Then expeditions start happening and also — you know it, inspections.
A couple of colonized planets later, income grow up to 300k, nanoforge with orbital works.

Soon enough, I made an alliance with pirates and 9th bg, and I gotta say, they really helped a lot while I not having massive fleet to fight back or doing assaults. Church have invaded a good station in my core system belonged to remnants and I cannot do anything about it for a long time. Relations with other factions start to decrease rapidly.
I have scavenge and recover two Astrals with couple of d-mods, but with sharped with daggers and some modded bombers with trident-alike design — the beginning of the end. Also, I have repaired three Valkyries from raids against me.

The first to fall was PL because of randomness with relation changing — they sent about three extremely chonky revenge fleets after their factions was no more on the map. I grabbed their capital and send lesser planets to my alliance mates — mistake btw, it is better to give them to independents to not allow it to swap. Sierra-ai mvp.

Above conquest was the hardest, the deal with remaining factions was cat and mouse alike game. Only hegemony manage to retake couple of planets, but inevitably falls.

I wish if starsector has a difficulty scaler to give me more challenges beside a very start of the game.

P.S. Any mod addition suggestions for a 3th run?

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General Discussion / My personal vanilla Starsector ships Tier-list
« on: June 15, 2020, 10:02:39 AM »
Just before my third playthrough in Starsector (This time with mods) I want to make this Tier-list of ships I used to conquer planets, destroy T3 space stations and fight a hour-long battles. Well, ofc this tier-list applies to a strategy-scale, not a tactical battle only game. In the late game, for example, the maximum amount of ships in fleet takes place, so even if capital ship is not best performing in the supply/fuel/effectiveness it is still taken just because it one big chunk of power.

I think there are four stages in the game in terms of why you choose one ship for another:
1) Cost, fuel use, supply use, burn level, availability
2) Fuel use, supply use, burn level
3) Burn level, Supply-effectiveness (how much you can bring in a single fight)
4) Fleet limit

The tier list, as you can see, based between these stages

What do you guys think?
mk.1
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mk.2 with suggested build on pirate falcon and use of many OP on HH as Converted Hangar




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Suggestions / Empty game
« on: January 09, 2020, 06:18:48 PM »
Now, player must take a goals from their mind. And even if so, game doesn't react.
For me, the goal was ultimate genocide of a core world. And tho i succeeded, no real satisfaction was raised. No one asked me for doing this and no reward either.

The devs are want a breathing galaxy, but i don't think they mean sandbox under that, are they?

I suggest two things. First of all, complex multi-stage missions for every faction, campaign-scale level. Hegemony, for example, can hire their trustful agent (~40 reputation) for performing inspection search for a AI cores of a Persean League (if they not hostile at the moment) planet. And the player can choose to inform PL for gain reputation with them or to raid them and gain huge reputation with hegemony, but lose reputation with PL, BUUUUT if all ships in you fleet are hegemony variant or low-tech that hegemony uses commonly reputation with PL wont be lost and reputation with Hegemony will increase even higher.
The missions for a pirates and LP are secret ones due to their start condition reputation.
The Independent will have the most quests that a linked between them.
The main reason to do these quests is for reputation and features.

The second suggestion is of course a common enemy. If the Alpha core can rule the colony or even whole worlds, why it wont do in actually? I think after a couple of cycles after player starts playing there must start a autonomous AI swarm force which is located in the far corner of the map and expands greatly, using all resources it can reach. Firstly unnoticed they began to attack smugglers which cross their borders, and ones who survived have informed the core world leaders. If the player established its own faction he will be invited to the table to discuss what to do to this invasion. And so begins massive war against the ai where all factions are participated in.

Yeah, i know, it looks like i wanted a space rangers 3 out of this, but it is a reasonable, right?


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General Discussion / I win the game... or am I? (Whole story)
« on: January 05, 2020, 02:48:33 PM »
Okay, first of all, I heard about this game from sseth then his video about starsector is uploaded, then i returned to that video several times, and then week ago i finally try it myself.

I start the game as a freelancer, game gave me a decent combat ship, and i started blasting bounty hunting. Quickly enough i realised that space exploration is much more profitable than just contracts, and i started scavenging research stations, the first 500k credits was a big deal. Then I brought more cargo and fuel carriers with me. Pirates was annoing so i returned to the core world and do a dozens of missions for them to become at least suspicion-level target and not fire-from-all-guns target. I seek for the first planet to colonise very long time, and then i found one, things start becoming even too good. I install two alpha cores in industry, gamma and beta in all the rest, money start to flow to my hands. I stopped exploration then i get 4 planets (in vain). I got neutrality with everyone in the sector and a good percentage of a market. Then raids happen. I bribe it several times, couples i fight, but the most devastating raid is just been preparing all along...

Hegemony inspection. The first hegemony inspection i bribed, but the second i was ready to challenge, the thing is i been also attacked by the raid, i thought, i can catch both rabbits, but i catch only one. The hegemony confiscates alpha ai core, 6 gamma cores and above that becomes hostile with -60. It is the act of war i presume. So i build my fleet with nanoforge and start my genocidal conquest, but before that, i think itll be good if persian league pays me for bringing hegemony down and i ally with them, reputation with pirates drops... And then i started saturnating, reputation drops with almost everyone, that hits my economy pretty hard, but i manage to erase hegemonical scum from this world once and for all, returning my alpha core in the process.
Then I wanted the high-tech blueprints, so i start raiding tri-tech and then, too, genocide them. Its funny how decigion of next genocidical act were a more and more easy to make. My fleet was nearly destroyed, so i build a new in a 5 months. Then was persian and luddites, and neutrals (especially easy due to no battlestations). Again i recreate my fleet.

And then diktat. I prepared for a boss-level fighting, the last and the most hard fights in the my campaing, but they got raided by pirates and all their stations was down, so i just throw some fuel at them. The end. I'm all alone now, without credits and without allies, enemies, without whomever.
I won and at the same time i lost
And then comes realisation that I screwed the save file, i cannot build and i cannot explore, the game is broke for me.

So i am about to make it round two, a new game, maybe with mods, maybe with challenges like dont do high-tech or something. So what do you think fellow forum habitants? I am interested in your opinion about my skill tree, my ship designs, and the most importantly, should i mod the game? I am a little sceptical about mods, cuz mods are often just imbalancing cheats. I want to try out some mods with harder difficulty or new content, which is not cheaty. Qality of life mods also appreciated.

I am alone now.
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My character
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My capital
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My ships (warning big image)
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