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Suggestions / Mod policy for the future, Steam Workshop maybe?
« on: April 24, 2021, 03:09:25 PM »
Alex, will you change your stand on mod policy when this game releases on Steam and get Steam Workshop support? You Rimworld right? A really modable game fill to the brim with content made by the community.
In that game term and services it basically says if you make a mod for this game and you release that mod on this platform/or make it public in general, it's basically become free for all other modder to edit and modify it, that's why there is so many unofficial versions, forked version, improve version, etc. And the game dev can add mod features without modder permission.
But there are still ethics on the Modding scene there, most of the modder and the dev will give you proper credits and everything but it's not required by the term and services. You can try to not give a proper credit, but it's basically an easy way to get look down upon by the entire community, generally not a good idea.
It's really good to preserve old mod that has been abandoned or the author has something to do like mandatory military services for Korean modder or simply the modder stop playing the game and leaving the community for example. Or to avoid feud, drama, and conflict in the community regarding mod content that the author knowingly made public.
So what your stand on that? Will you keep the mod policy to individual modder or take a similar approach like Rimworld dev?
In that game term and services it basically says if you make a mod for this game and you release that mod on this platform/or make it public in general, it's basically become free for all other modder to edit and modify it, that's why there is so many unofficial versions, forked version, improve version, etc. And the game dev can add mod features without modder permission.
But there are still ethics on the Modding scene there, most of the modder and the dev will give you proper credits and everything but it's not required by the term and services. You can try to not give a proper credit, but it's basically an easy way to get look down upon by the entire community, generally not a good idea.
It's really good to preserve old mod that has been abandoned or the author has something to do like mandatory military services for Korean modder or simply the modder stop playing the game and leaving the community for example. Or to avoid feud, drama, and conflict in the community regarding mod content that the author knowingly made public.
So what your stand on that? Will you keep the mod policy to individual modder or take a similar approach like Rimworld dev?