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Topics - okj

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1
Bug Reports & Support (modded) / Constant memory leak and regular stutter.
« on: February 10, 2023, 01:33:22 AM »
I'm playing with a fairly large modlist. However, I've not get this many memory leaks before, with even bigger mod list. Right now it's popping up every 15-20 minutes, with my old mod list I can get around 1 hour or more before they start popping up, and even though not a constant 60fps it did not stutter. This is only happening recently when I got a series of new mods after purging my previous mod list.
I'm allocating 6gb of ram, and am using jre8. Is one of these mods the culprit?
This is my new modlist that I'm having problems with:
Code
{"enabledMods": [
  "PAGSM",
  "yunrutechmining",
  "pantera_ANewLevel40R",
  "Adjusted Sector",
  "raccoonarms",
  "lw_autosave",
  "timid_admins",
  "better_deserving_smods",
  "timid_commissioned_hull_mods",
  "su_Concord",
  "diyplanets",
  "istl_dassaultmikoyan",
  "Diktat Enhancement",
  "XLU",
  "su_FairSMod",
  "GrandColonies",
  "hte",
  "IndEvo",
  "interestingportraitspack",
  "internalaffairs",
  "timid_xiv",
  "kazeron",
  "lw_lazylib",
  "lockedAndLoaded",
  "exshippack",
  "MagicLib",
  "make_paragon_great_again",
  "nexerelin",
  "kayse_phaseships",
  "OcuA",
  "Ocutek",
  "progressiveSMods",
  "pt_qolpack",
  "tahlan_scalartech",
  "secretsofthefrontier",
  "shadow_ships",
  "swp",
  "mayu_specialupgrades",
  "speedUp",
  "sun_starship_legends",
  "alcoholism",
  "tahlan",
  "Terraforming & Station Construction",
  "star_federation",
  "timid_tmi",
  "underworld",
  "uaf",
  "US",
  "ungp",
  "UGH",
  "vic",
  "WEAPONARCS",
  "toggleWeapons",
  "yunruhullmods",
  "yunru_pirate_collection",
  "yunrucore",
  "shaderLib"
]}

And this is my older modlist I've been playing with fairly normally, all downloaded about 3-4 months ago:
Code
{"enabledMods": [
  "PAGSM",
  "yunrutechmining",
  "pantera_ANewLevel40R",
  "Adjusted Sector",
  "sd_advancedHullMods",
  "A_S-F",
  "ash",
  "Arkships",
  "armaa",
  "raccoonarms",
  "automatic-orders",
  "lw_autosave",
  "battlefleets",
  "bsgportraitspack",
  "battletechportraitpack",
  "timid_admins",
  "better_deserving_smods",
  "blackrock_driveyards",
  "bruh_moment_console_commands",
  "ORK",
  "CVFEHE",
  "CVFEH",
  "CaptainsLog",
  "CAS",
  "su_Concord",
  "lw_console",
  "diyplanets",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "diableavionics_ornate",
  "diableavionics",
  "pt_exiledSpace",
  "lyr_ehm",
  "fluffships",
  "GrandColonies",
  "Guardian_prototype",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "HIVER",
  "hullmod_specialization",
  "IndEvo",
  "Interstellar Federation Refurbished -unbalanced-",
  "timid_xiv",
  "JYD",
  "LTA",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "luddenhance",
  "exshippack",
  "MagicLib",
  "MFE",
  "Mayasuran Navy",
  "su_CarrierHullmod",
  "more_hullmods",
  "nexerelin",
  "kayse_phaseships",
  "TAR",
  "progressiveSMods",
  "pt_qolpack",
  "yunru_pilot_radiant",
  "SalvageEverything",
  "sanguinary_autonomist_defectors",
  "tahlan_scalartech",
  "swp",
  "ShiplessFactions",
  "speedUp",
  "stelnet",
  "StopGapMeasures3",
  "tahlan",
  "presmattdamon_takenoprisoners",
  "Terraforming & Station Construction",
  "Tesseract_prototype",
  "star_federation",
  "uaf",
  "US",
  "vayrashippack",
  "toggleWeapons",
  "mir_np",
  "prv",
  "shaderLib"
]}

2
My (modded) game is crashing randomly when tabbed out. After each crash I'm unable to launch the game again with error in LWJGL initialization and my graphic driver completely stopped working unless I do a hard restart of the PC(hold power button for 10 seconds type of restart). Previously it sometimes crash the entire PC to BSOD on graphic driver error, but I haven't got a BSOD lately after I update the driver.
Here's the log, it's too big so it's in a zipped file: starsector.7z

3
General Discussion / Hyperspace jump-point patrol
« on: September 26, 2022, 09:21:40 AM »
I think patrol for colony should be extended to jump point in hyperspace, when you have a high command for example. It's frustrating having pirate raids just hover right outside of my system's jump point and constantly attack trade fleets. The second issue is that even though all of my colonies's demands are met in system, somehow I'm still suffering shortage because of trade convoys lost in hyperspace, from another faction. My fleet size on all colony is around 350-400% and my trade fleet can solo most pirate but that's completely useless because other faction's convoys still count toward my in-faction in-system supply losses.

4
Bug Reports & Support / Refit, simulation and black market suspicion
« on: January 22, 2020, 01:51:54 AM »
Found a bug where if you go to refit, try on a black market weapon and simulate, and then undo the changes the game still register the suspicion for the black market transaction.

5
Modding / Cloned organs (shadowyard?) not exporting
« on: January 07, 2020, 07:54:30 AM »
as the title said, clone organ seems to be on the same page as lobster. I install several faction mods and nexerelin with it, and all other modded items export just fine( eg. repair bot or crystal). Haven't try only shadowyard as setting up a colony in near vanila is time consuming but I'll try and report back later.
Edit: tested with only shadowyard, apparently clone organ is treated the same as lobster, and cannot be export. The capacitors export just fine.

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