1
General Discussion / Officers are a pain!
« on: July 15, 2023, 10:10:28 AM »
Changing combat personality costs a story point, up to THREE if going from timid to aggressive for example.
Choosing the skills you want costs a story point. But you still aren't guaranteed to get what you want. Trained an officer to level 6 all the way from 1? Didn't get the skills you wanted, even after spending a point? Too bad.
Making skills elite costs a story point PER SKILL.
Promoting promising officers from fleet costs a story point.
No way to change officers skills, leaving 99% of cryopod officers entirely useless, even the rare level 7's.
Officers are still uncommon enough that it takes me a good chunk of midgame just flying from place to place looking for level 1 officers.
What is the purpose of the current officer system? It for sure can't be lore, in the story the player is surrounded by incredibly competent crew. Surely we can have someone equip the new kid with Gunnery Implants, or tell them not to pilot their ship as if they're suicidal without these being considered "exceptional feats".
An argument could be made for balance... Except the newest update just added a way of getting 100+ DP worth of ships piloted by alpha cores for no skill investment.
Is it vision? Are officers supposed to be scarce? Then why is every non-player fleet (even pirates) and their dogs running with more and higher leveled officers than the player could get?
If you didn't guess, I'm not a big fan of how officers work in this game. I think they should be less rare, I should be able to choose their skills and personalities freely and I should be able to retrain them if I wanted to.
Choosing the skills you want costs a story point. But you still aren't guaranteed to get what you want. Trained an officer to level 6 all the way from 1? Didn't get the skills you wanted, even after spending a point? Too bad.
Making skills elite costs a story point PER SKILL.
Promoting promising officers from fleet costs a story point.
No way to change officers skills, leaving 99% of cryopod officers entirely useless, even the rare level 7's.
Officers are still uncommon enough that it takes me a good chunk of midgame just flying from place to place looking for level 1 officers.
What is the purpose of the current officer system? It for sure can't be lore, in the story the player is surrounded by incredibly competent crew. Surely we can have someone equip the new kid with Gunnery Implants, or tell them not to pilot their ship as if they're suicidal without these being considered "exceptional feats".
An argument could be made for balance... Except the newest update just added a way of getting 100+ DP worth of ships piloted by alpha cores for no skill investment.
Is it vision? Are officers supposed to be scarce? Then why is every non-player fleet (even pirates) and their dogs running with more and higher leveled officers than the player could get?
If you didn't guess, I'm not a big fan of how officers work in this game. I think they should be less rare, I should be able to choose their skills and personalities freely and I should be able to retrain them if I wanted to.