Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Blips

Pages: [1] 2 3
Suggestions / Impossible to see space station status?
« on: April 25, 2021, 10:25:26 AM »
I'm doing a mission where I need to disrupt a space station for at least 60 days.

The problem is, I have no idea how to check to see if the space station is disrupted, or when the disruption is expected to end.

Bug Reports & Support / Inaccurate info during mission conversation.
« on: April 25, 2021, 10:17:48 AM »
I was talking to some underground crime boss, and he offered me a job of disrupting a space station.

Unless I completely misread the text, he said that I would need 50 marines. But after accepting the mission, the intel screen told me I would need 250 marines.

I've posted the story in 4 parts on the nosleep subreddit.

The first part is available here. Each post links to the next part of the story.

Bug Reports & Support / A few visual bugs
« on: April 08, 2021, 06:15:09 PM »
Encountered a few issues:
1) The text for a survey contract repeats on the intel screen (The following resources are...)
2) The quote reference text, displayed with the skills, is inconsistently positioned.
3) Playing at 2560x1440 and the text and other GUI elements don't look very sharp. I've not noticed this before.
4) Some of the text is very dark/faded and difficult to read at a glance.

Suggestions / Clearer refit screen
« on: October 28, 2014, 03:47:14 PM »
I find that the refit screen can be a challenge to use with ships that have a lot of mounts. Making the base ship black & white and allowing us to zoom in further would be nice to help contrast the various components.  :)

Bug Reports & Support / 65a - Hammerhead AI
« on: October 23, 2014, 07:05:50 PM »
I've fought though numerous battles, with me piloting a Wolf-class and the AI piloting my Hammerhead. Up until now, the Hammerhead AI has been great: rarely taking damage, very competent. We've been usually out numbered and the Hammerhead would always keep its distance and focus on isolated enemies.

But now, my Hammerhead is just charging into swarms of enemy ships and is (surprise!) getting completely overwhelmed and destroyed rather quickly. I'm really not sure what has changed. I've not changed the Hammerhead's loadout at all - I've simply added additional capacitors as my skills have increased my ordinance points.

Suggestions / Crime oriented skills?
« on: October 23, 2014, 05:03:25 PM »
What do people think about a crime based skill set? Some quick ideas:
  • Criminal Culture: unlocks access to black markets, decreases chances of illegal transactions being discovered.
  • Smuggling: unlocks smuggling related hullmods which make illegal items less likely to be detected and gives the player economic bonus or options for smuggling.
  • Piracy: unlocks hull mods and options related to salving equipment and ships after battles
  • Hacking: additional options and bonuses for sniffers

Bug Reports & Support / Market error?
« on: October 21, 2014, 04:34:06 PM »
Goods were available for purchase when in the market detail screen they were listed as being imported (and demand not being entirely met). Is this a bug?

I'm assuming it's not, but I'm posting this just to be safe.

Suggestions / Map filters and more
« on: October 21, 2014, 04:30:34 PM »
After some time with 0.65a it's clear that Starsector is only going to get more involved which is fantastic. To help both new players and veterans alike, here are some features to make both the current version and future versions more accessible:

  • Map filters: some simple filters for fleets, planets, wormholes, etc.
  • Map tooltips: it would be helpful if tooltips were available for objects on the map.
  • Navigation: creating waypoints to intel reports (to bounties for example), or to player determined locations, plotted routes would be a hugely helpful.
  • Markets: the detailed market screen, where goods are listed as being exporting or importing, would be far more readable if the arrows (import or export indicators) were horizontally aligned, with the goods being offset from the center.
  • Player log: information related specifically to the player (relationship changes, ship repairs, payments, etc) can occasionally flood the player. It would be great if a permanent log was available from the intel screen where these things could be listed.

Suggestions / Inventory / Store filters
« on: February 27, 2014, 03:05:14 PM »
There are a lot of different items in the game, a number that I imagine is only going to grow.

Can we get some filters for the inventory and shopping windows for different weapon types, items, etc?

Suggestions / New Hull Mod
« on: January 20, 2014, 10:13:58 PM »
Possibly unlocked via the construction skill: Enlarged Vents. Essentially increases flux dispersion while reducing armor by X% and hull integrity by Y%.

General Discussion / Increasing deployment points?
« on: January 19, 2014, 12:07:54 PM »
I'd love to field a couple more ships to support my battlecruisers - is there anyway of increasing the number of deployment points we can have?

Suggestions / Battle Replays?
« on: January 18, 2014, 04:43:52 PM »
Whether it's re-watching an amazing battle or trying to see where something went wrong, replays would be great. Any chance of them appearing Alex?

General Discussion / Pulse Laser vs Heavy Burst Laser
« on: January 18, 2014, 01:33:52 PM »
Which of the two are better weapons? The Heavy Burst Laser has a higher DPS but then it says it only has a sustained DPS of 82 which has me a bit confused.

I'm looking for a medium energy weapon for my fleet of Medusas that is a step above the Pulse Laser but the Heavy Blaster generates too much flux.

Bug Reports & Support / Crash after battle
« on: January 17, 2014, 11:04:42 PM »
18175273 [Thread-5] INFO  - Finished loading
18328296 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 33, FP2: 62, maxFP1: 80, maxFP2: 120
18855174 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
at com.fs.starfarer.combat.CombatEngine.getPlayerFleetManager(Unknown Source)
at Source)
at Source)
at com.fs.starfarer.ui.T.super(Unknown Source)
at$super(Unknown Source)
at com.fs.A.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$ Source)
at Source)

Was victorious after a long fought battle, battle faded with the tactical map thing open and I was making a selection (dragging cursor, producing rectangle) when the screen faded and the game crashed.

Pages: [1] 2 3