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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Topics - Blips

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1
General Discussion / Safe place to stash cargo/loot?
« on: February 28, 2024, 08:02:12 AM »
I found what looks to be an abandoned dockyard in a distant system. Can I safely transfer cargo or are pirates/scavengers going to find my stuff?

2
Suggestions / Interactions with neutral/friendly fleets
« on: February 28, 2024, 04:42:59 AM »
I'm in a remote system right now and there is a fleet that is "investigating". They're friendly, so I went up to see if I could interact with them but there was no option to inquire about what they were investigating.

Being able to chat with friendly/neutral fleets about what they are up to, would be nice as it could open some additional minor gameplay as well as contribute to the feeling of the galaxy being a living dynamic place.

3
Bug Reports & Support / Officer disappeared
« on: February 26, 2024, 08:34:45 PM »
I have a saved file, but the zip was too large to attach to my post.

I had two officers. They both levelled up at the same time. One to level 4, the other to level 3.

After selecting a skill for one officer and levelling them up (the one to level 4) I went to select a skill for my other officer and noticed that there were fewer skills to choose from now on the list.

I exited the screen, and went back to my refit screen and discovered that the other officer was now gone!

4
General Discussion / Market data
« on: February 25, 2024, 09:51:23 AM »
Am I missing something?

I thought it used to be possible to look up what an item was trading for in different systems. I can't find the bloody screen anymore and I want to sell my volatiles for a good price  ;D

5
Bug Reports & Support / Typo
« on: February 24, 2024, 06:37:41 PM »
Encountered this typo (the extra double quote) yesterday. See attached image.

6
General Discussion / Galatia Academy stipend
« on: February 21, 2024, 11:12:55 PM »
I'm returning to the game, after having gone a few years without properly playing (shameful I know) and I'm doing the starting tutorial.

I just stabilized the warp gate, and was told that I'm now receiving a stipend from Galatia Academy... the only problem is I'm not sure how this works. Is there any way to review the amount I'm receiving and the dates of when the money comes in, etc?

7
Suggestions / Improve website meta for social media
« on: February 10, 2024, 03:20:36 PM »
When posting a link to starsector, the embedded view in Discord does not do the game justice.

8
Suggestions / Impossible to see space station status?
« on: April 25, 2021, 10:25:26 AM »
I'm doing a mission where I need to disrupt a space station for at least 60 days.

The problem is, I have no idea how to check to see if the space station is disrupted, or when the disruption is expected to end.

9
Bug Reports & Support / Inaccurate info during mission conversation.
« on: April 25, 2021, 10:17:48 AM »
I was talking to some underground crime boss, and he offered me a job of disrupting a space station.

Unless I completely misread the text, he said that I would need 50 marines. But after accepting the mission, the intel screen told me I would need 250 marines.

10
I've posted the story in 4 parts on the nosleep subreddit.

The first part is available here. Each post links to the next part of the story.

11
Bug Reports & Support / A few visual bugs
« on: April 08, 2021, 06:15:09 PM »
Encountered a few issues:
1) The text for a survey contract repeats on the intel screen (The following resources are...)
2) The quote reference text, displayed with the skills, is inconsistently positioned.
3) Playing at 2560x1440 and the text and other GUI elements don't look very sharp. I've not noticed this before.
4) Some of the text is very dark/faded and difficult to read at a glance.

12
Suggestions / Clearer refit screen
« on: October 28, 2014, 03:47:14 PM »
I find that the refit screen can be a challenge to use with ships that have a lot of mounts. Making the base ship black & white and allowing us to zoom in further would be nice to help contrast the various components.  :)

13
Bug Reports & Support / 65a - Hammerhead AI
« on: October 23, 2014, 07:05:50 PM »
I've fought though numerous battles, with me piloting a Wolf-class and the AI piloting my Hammerhead. Up until now, the Hammerhead AI has been great: rarely taking damage, very competent. We've been usually out numbered and the Hammerhead would always keep its distance and focus on isolated enemies.

But now, my Hammerhead is just charging into swarms of enemy ships and is (surprise!) getting completely overwhelmed and destroyed rather quickly. I'm really not sure what has changed. I've not changed the Hammerhead's loadout at all - I've simply added additional capacitors as my skills have increased my ordinance points.

14
Suggestions / Crime oriented skills?
« on: October 23, 2014, 05:03:25 PM »
What do people think about a crime based skill set? Some quick ideas:
  • Criminal Culture: unlocks access to black markets, decreases chances of illegal transactions being discovered.
  • Smuggling: unlocks smuggling related hullmods which make illegal items less likely to be detected and gives the player economic bonus or options for smuggling.
  • Piracy: unlocks hull mods and options related to salving equipment and ships after battles
  • Hacking: additional options and bonuses for sniffers

15
Bug Reports & Support / Market error?
« on: October 21, 2014, 04:34:06 PM »
Goods were available for purchase when in the market detail screen they were listed as being imported (and demand not being entirely met). Is this a bug?

I'm assuming it's not, but I'm posting this just to be safe.

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