I would like to express my gratitue towards this great game about space zombies. What makes this game different from other zombie themed games is that not only you have to defeat endless zombies, but also do that with uncontrollable zombies of your own!
Developers have made an excellent job of making a "living, breathing galaxy" (Sseth, 2019) only to completely negate any perception of the starsector galaxy by completely realistic unending hordes of pirates that seem to sneakily arrive into your galaxy from all of the multiverse via "inactive" domain gates. Picrelated is the result of living the game iddle for about half an hour, in hopes to make a few thousand credits of newly established colony while I enjoyed my dinner (yes, all those fleets are pirates). Clearly, somebody have to make a mod that turns pirate ship skins into tyranids/zergs, that at least would make the game more believeable.
And not only you have to defend agains an endless onslaught of space zombies, you have to do it with your own zombie - ships that never follow your orders, with only 5 command orders that regenerate with the speed of a zombie - well that fits the theme at least (I know, there is a skill for command points, but what fun is the whole skill system if some skills are pretty much mandatory? Isnt the game should be flexible in playstyle?). Your ships constantly ignore your orders (especially eliminate), there is barely difference between engage and eliminate, defent/waypoint orders are also out of whack, and your ships cant capture a nav/comm/jammer point as they just fall back just enough for the opponent to capture instead. Also you cant set up the formation of your fleet ath the start of the battle, which can be a huge problem in case the battlefield has no capturables, as then your fleet is one third ahead in the middle of the battlefield and you are confronted immediately and you have no real option to make some preparations/formations before engaging the enemy. The only way to deal with it is to deploy one ship, and then deploy the rest of the fleet as reinforcements, as then they will come from the edge of the battlefield. Also ships are really bat at pursuing ships that retreat and they cannot cut their retreat off, you have to manually do it youself, because your zombies will always make a nice hallway for enemy to retreat even if originally the zombie stands right between the enemy and his retreat point. Also the following:
- "Lieutenant, the enemy ship has overloaded! Should we finish him off?"
- "Holly Mother of God, fall back! FALL BACK IMMEDIATELY AND GIVE THEM ENOUGH TIME TO COMPLETELY VENT! Burn drive engineer, Ill have your head severed for insubordination if you dont full reverse our engines right now!"
And another tiny thing - interdiction pulse doesnt work on enemies, they still can emergency burn aftr being affected by it.
Developers please fix the game instead of focusing on less relevant things such as the skill system and story points, skills are pretty much fine, just a little unintuitive at first.
Peace