First, a shout out to Fractal Softworks for making a good game that runs on Ye Olde Laptop at 60FPS. AND doesn't slow and die on larger battles. OMG
[Full Disclosure: got this game 3 days ago, decided to try out some missions before sinking my teeth in Campaign, scored 100% on Easy, Medium, died on Hard.]
Spare me your most-frequently made suggestions, (explosion mods, overpowered weapons, and unnecessary boarding actions,) because I'm starting to think the "nuts and bolts" of the Command System has... issues.
Flux, it's that important.While I
like the computer readout style, It's not so easy to "dance" my eyes back-and-forth hunting for what my ship is doing, my flux meter, and the enemy flux meter. A Flux Bar over each ship (E.G. the health bar in Zelda Breath of the Wild) would be helpful here. UI options (tick boxes) to turn it on/off for your ship, the currently targeted enemy, all friendlies, and all enemies, would be welcome. For maximum utility, I'd be inclined to color-code it 100%- Green, 50%- Yellow, 25%- Red, 10%-Flashing Alert
Avoid Means AVOIDI'm really not sure why the typical Wolf-Class Frigate assigned Escort duty with the Flagship will be found on the other side of the map, "hugging" the enemy dreadnought or battlecruiser marked Avoid! They tend to "dance with death" at maximum weapon's range until they get hit by the heavy weapons and die.
(Are multiple Avoid.Capture.Attack orders on the map confusing the poor little things?)
Escort means ESCORTI've tried selecting either "Heavy Escort"
or direct arrows to support the capital ships, but either one, the result is the
same, Friendly ships hang back (
even if twice as fast as the ship they are escorting) use the battleship as a shield, and then the battleship dies.
E.G.
<HUGE ENEMY FLEET>
\ \ ||| /// *Everyone is shooting my Flagship
(Battleship)
(Heavy Cruiser) (Heavy Cruiser) *ALL these ships are assigned to Escort me and are content hang back and let me die
(Frigates) (Carriers) (Destroyers) *WHYYYYYY
Ship FormationsCan we have a ship formation option that does something tactically not completely stupid like, say, cruisers alongside the flagship and light ships on the flanks, like, THIS
<The Enemy>
VERSUS
^ ^ ^ ^ ^ (Fighters)
(Frigates) (Heavy Cruiser) (Battleship) (Heavy Cruiser) (Destroyers)
(Carriers) (Carriers)
Can I Have Some of That Sweet Enemy AI?The Icing on the cake is the Enemy AI has an opposing formation something like this ALL THE TIME
(Destroyers and Light Carriers) (Heavy Cruisers) (GIANT DREADNOUGHT) (MOAR Heavy Cruisers) (MOAR Destroyers and Light Carriers)
+++++ (Bomber Wing) (Frigate) (Frigate) (Another Frigate) (Frigate) +++++ (Bomber Wing)
VERSUS
(My Flagship)
(My Cowardly Fleet that Won't Escort The Ship They Are Assigned To Escort)
(Some Crazy Wolf Frigate Captains Running Off On A Death-Wish)
...I'm tempted to run an experiment and just GIVE NO ORDERS to see if the Friendly AI = Enemy AI,
but my observation is Enemy AI >>> Friendly AI
with this nice effective battleline all the time
AND use their Giant Dreadnought to pick-off frigates and light cruisers one-by-one, each one obliging by "hugging" the ship marked Avoid.
Give Enemy AI Command PointsShip vs Ship, I can overload on flux, they can overload on flux, that's fair.
Fleet vs Fleet, I can run out of Commands, they... don't?
I can see late-game campaign is gonna be...
PLEASE tell me I'm wrong,
There's a mod for that,
Or I'm missing something here?