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Starsector 0.98a is out! (03/27/25)

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Topics - greycommotion

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General Discussion / How To Edit The Main Menu Tips?
« on: December 23, 2021, 02:42:41 PM »
Hey!

What installation file always me to edit the Main Menu tips? And where could I find it?

Thanks!

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Hi all - got a question for you?  :)

(FYI - I'm using Nexerelin and several faction mods; first game; just set up a faction.)

So, we all like warships, carriers and phase ships in our fleets; especially once we've got a few quality blueprints from exploring the depths of space. These prioritised ships appear in the upper-left-hand corner of the Command screen - showing an example "Heavy Patrol" your faction will produce.

And then there are the logistical ships - the ones that let your star nation thrive.

All the factions have certain fleet types (i.e. Fast Patrols, Patrols, Detachments, Invasion Fleets, Mining Fleet and Trade Fleets).

But, if I prioritise certain freighters (i.e. the Scy Nation "Centaur"-frigate sized freighter or the Blackrock "Cetonia"-destroyer sized freighter), they appear in the "Heavy Patrol" example via the Command screen - which I don't want.

These are trade ships after all; they should be part of a commercial detachment or the like.

Same with mining ships; I want my faction to use certain ships in Mining Fleets, but prioritising them makes them appear in the "Heavy Patrol" example.

I like these blueprints, but at the same time, I don't want to water down my military patrols.

Any ideas?

Is the game smart enough not to put half a dozen civilian freighters in a system defence patrol consisting of ten ships?

What are people's experiences with this?

Thanks!  :D

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General Discussion / Super Distant Colonies (100+ LY)
« on: January 03, 2020, 01:16:01 PM »
Are super distant colonies viable?

I'm currently using several mods i.e. Nexerelin, Grand Sector (much bigger sector) and Underworld (tougher pirate ships designs).

I'm based on a Terran planet, roughly 100+ light-years from the nearest inhabited system. I had 2 million credits to get the new colony up and running.

Accessibility is roughly -187% (with a spaceport) which means that population growth is not really possible.

100% growth incentives raise it to +1% - which yeah...isn't great (and bleeds me dry among other costs).

I've got a high-tech fleet consisting of 1 dreadnaught, 1 battleship, 3 cruisers, 3 destroyers, 2 light carriers and a bunch of frigates.

I'm being hammered by overwhelmingly strong pirates fleets (despite being a less than 1-month-old colony, theoretically unknown to anyone in the core systems or pirate cartels yet) which I can't beat.

[Underworld means I'm not going up against converted super-freighters; the pirates have proper (albeit low-tech) capital ships.]

Importing ship hulls is not possible due to the distance from the core, and it's far too early for me to have any kind of Heavy Industry. Naturally, the planet has no trade in any goods whatsoever.

So I'm the only line of defence - which isn't enough :(

I could maybe destroy the pirate base (I haven't checked it out yet); but, let's face it, another one will only spawn immediately after.

What are my options? :S

Do I grit my teeth, accept the raids, try to get a second colony going to mitigate the accessibility malus?

Or politely ask everyone to pack up their stuff, get back on the colony ships, head back to the core, swear ABSOLUTE VENGEANCE against all pirates, brood, and then try somewhere closer to the core when I've got the funds?

PS: If I do abandon this colony will someone else try to take it? Terran planets are rare after all...

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