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Topics - Fenrir

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1
Suggestions / Alternative story dialogues
« on: April 17, 2024, 06:30:32 PM »
I would certainly love it if finding story stuff before being given the hints/breadcrumbs to them will have alternative dialogues with characters would normally be involved.
Spoiler
I often find sentinel by pure chance and recover the PK, it would really help if I didn't say "I have your PK" the first time talking to the station shepherd.
Same goes for the alpha site, tho I can't "unknow" the story and deliberately ignores the grav-well, but I guess someone might find it randomly their first game.
[close]
I really hope alts are coming but no pressure! Many thanks to the great dev team.

2
Suggestions / Dikat colony threat underwhelming
« on: February 11, 2024, 03:46:29 AM »
The colony threat amount created from meddling in fuel market against the Dikat kind of feel too low compared to other threat sources. You can easily ramp up event progress of other threats to 2-digits numbers without intentionally *** people off, while those from fuel can hardly reach 10, as player is most likely to only build one single fuel production facility, but still claim around 10%-30% fuel market share.

The low number feels underwhelming and make those who want a fight have to wait forever (if other sources has been "delt with"). Perhaps increase it by 50%-100%, its most likely that the Dikat value fuel market quite a lot, at least around the level how much Pathers care about an Alpha core admin.

3
Bug Reports & Support / Perhaps my English suck
« on: February 05, 2024, 11:48:57 AM »
"Knocking the Dikat out of the fuel production game also [] an option."
Should there be an "is" in the sentence?

4
General Discussion / [Mild Spoiler] "Colony Min-maxer's log"
« on: February 04, 2024, 11:49:25 PM »
The new colony crisis system is awesome! The description of "Luddic Majority" states that the condition will be removed if it is negated when the colony size grow, so I'm trying to see what will happen if I reach size 6 before negotiating with the Church. Good luck me!

Also investigating if there is alternative solutions to League and Hegemony while remaining Independent. (For role playing motive)

Also great thanks to the dev team. Can't thank you guys enough!

5
Bug Reports & Support (modded) / Bounty fleet timer doesn't expire
« on: February 04, 2024, 02:24:41 AM »
I took a bar bounty mission, barely reached the system within time only to have the fleet nowhere to be found. At first I thought it was just bad luck, but after a few save reloads it started to look weird, especially after I noticed the time left stuck on 1 day instead of expiring as it should. Then I used console commands to investigate and still cannot find it. The game is somewhere lightly to mediocrely modded, I have both the save and mod list.

Spoiler
{"enabledMods": [
  "lw_console",
  "ForceAutoResolve",
  "Imperium",
  "lw_lazylib",
  "leadingPip",
  "lunalib",
  "PickYourShips",
  "pay",
  "portrait_changer",
  "pt_qolpack",
  "rwk", #custom mod that does nothing but add 2 systems
  "speedUp",
  "shaderLib"
]}
[close]

Edit: I found the fleet, but the forever last day issue persists.

6
Suggestions / Campaign map autopilot improvement
« on: August 30, 2023, 09:57:21 PM »
Hello forum! So much thanks for the devs and everyone!
I'm just wondering if it is possible to have campaign map auto piloting utilize nascent gravity wells as exit points from hyperspace to enter system map after gaining the transverse jump? Also it would be absolutely nice if found gates have their own map icons from hyperspace view instead of having to check intel screen every time.

7
General Discussion / [REDACTED] Ancient tactic with modern means
« on: August 17, 2023, 07:30:16 AM »
I found Ramming enemy hull with Nova class BC quite fun. Head on collision with a Nova Burst does do a good number on the other ship.

NOT practical in real combat at all, but fun to discuss. Maybe we can get a real "Rampart Vessel" in some far future?

8
I've met a guy at Chicomoztoc bar, who I discussed coilguns and railguns with, and end up selling me custom production opportunities. However, the option our dialogue led to had nothing to choose to make. I then exited the bar, saved a copy, and went back to her and everything was normal as she allowed me to choose from my blueprints. I notice that the first conversation ended with she saying something along the lines of "production using their blueprints" while the second time the option was "choose from my blueprints".

This is a minor bug, but I shall report it anyway.

9
Bug Reports & Support / Performance issue
« on: May 15, 2023, 09:34:59 PM »
I have a slightly above decent laptop running SS, which should at least maintain a steady 60 fps gaming. However the game runs between 40 to 50 in campaign map while all monitoring say the ram/cpu/gpu usage is nowhere near even half.
I must have done something wrong, but could really use some help. Thanks a lot for this amazing dev team and forum!

10
Bug Reports & Support / Agreement with nearby Pirate King
« on: May 15, 2023, 06:08:56 AM »
Your agreement with nearby pirate king, of which you "share" 10% of your colony gross for protection, automatically terminates when the hostile event progress drops below "minor impact". I'm not sure if this is intended, but I do wish to keep the agreement to prevent shipment disruptions, which occurs even with 0 hostile progress.

The dialog with the station king under such circumstances is also buggy, the conversation will keep cycling "We have business to talk", with repeating dialog texts and no further options.

Slightly off topic: I would also appreciate it if you could give Rayon Arroyo (Tri-Tach senior executor from main story)'s file to kings (and queens) of hidden bases, maybe even get a month or two of protection from it. Should be fun.

11
Bug Reports & Support / WARNING SPOILER ALERT, PK quest line bug
« on: May 09, 2023, 11:16:08 PM »
My conversation with the Pather station CO was bugged, the ERROR dialog popped up when I was agreeing with her terms, and it couldn't continue. I had to use the debug option to end the dialog, and then could never talk to her about it again.
Game version 0.96a-RC8, mod list includes Lazylib, Graphicslib and Console Commands.

12
Suggestions / Can we please have a "ban" option for blueprints
« on: October 17, 2022, 07:54:32 AM »
Can we have the option to (in game) set certain blueprints players know act like if not? For example, if I don't want colossi appearing in my faction's fleet, I would greatly appreciate it if I can "reverse-priorities" colossus in the doctrine menu and my industry stops producing them. Because I often find ships that I don't like that much, usually civilian ships, appearing in my faction's fleet, but prioritizing their counterparts will end up having too many counterpart ships.

This mechanism may also be applied to other factions, say if TT knows the blueprints of Phantom and Revenant, but does not make them anymore due to some political reasons.
The political reason:
Spoiler
Hegemony
[close]

Although phantoms and revenants does not appear in normal TT fleets, player can still raid TT to get these blueprints.

13
Modding / SOLVED: Adding new system
« on: November 18, 2021, 06:36:48 PM »
I was (trying) following Intro to modding (authored by Vayra, thanks a lot for the great work) to add a new system. After straggling with my very limited ability I managed to start the game and create a new game but the system just doesn't spawn (and does not create hyperspace jump points even if I somehow made it to spawn and the primary star to be found in planet lists), may I ask if anyone can help? Thanks a lot!

zip file to be downloaded in the following

14
Bug Reports & Support (modded) / LAUNCH_BAY problem
« on: October 12, 2019, 04:51:05 AM »
Just found a problem with "LAUNCH_BAY"s and carriers
exists in both vanilla and mods
from time to time, fighters are launched from mass center of the ship instead of LAUNCH_BAYs.
For example, Prometheus MK.II from vanilla
In my mod(in dev, hasn't been sent on the forum), some carriers behave properly while some don't. I didn't find a clue in the codes. Completely random.

by the way, would anyone teach me how to put images on the page?

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