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Mods / [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« on: October 28, 2019, 03:03:33 AM »download v2.0b
Concordance of Protection Syndicate
"Removing the pirate menace, one step at a time."
WARNING:
Updating from 1.* to 2.* WILL break saves.
Updating from 1.* to 2.* WILL break saves.
REQUIRES:
LAZYLIB
GRAPHICSLIB
MAGICLIB
LAZYLIB
GRAPHICSLIB
MAGICLIB
Changelog:
Spoiler
v2.0b
- Fixed a bug which crashed to desktop. This hotfix may or may not fix already doomed saves (I'm so sorry)
v2.0a
- Added several blueprint packages that can be found in exploration for COPS ships. This was an intended feature for 2.0 but was not included by mistake. This small update will not break saves from 2.0, but is still incompatable with 1.*.
v2.0 (Arsenal Update) (12/20/2019)
- New ships:
. Photoal-class Light Drone Carrier
. Rhodan-class Drone Carrier
. Carbon-class Heavy Frigate
. Mesonax-class Heavy Arsenal Ship
. Valence-class Combat Freighter
. Haydron-class Siege Cruiser
. Quantum-class Heavy Phase Frigate
. Lepton-class Cruiser
. Schala-class Patrol Craft
. Chrone-class Destroyer
- New modular weapons:
. Light Pulse Gun
. Dual Pulse Gun
. Rapid Proton Pulser
. Proton Lance
. Dual Proton Lance
. Thermal Splinter Blaster
- New line of rare Black Ops skins for various COPS ships.
- Inclusion of custom shield effect for COPS ships.
- Visual improvements/reworks to many of the COPS ships:
. Muonay
. Atome
. Gluoni
. Gravon
- Several minor (and major) balance changes to COPS ships.
- Rework to Atome-class Battlecarrier
. Changed Large synergy slots to energy.
. Changed system to a slightly weaker version of temporal shell which affects its fighters as well.
. Slightly Improved other stats overall.
- Rework to Gravon-class Heavy Cruiser
. A frontal module now acts as a "shield" to weapons, prevent them from being disabled. The
weapons are totally disabled if the module is destroyed.
- Bosani-class frigate removed.
- New music tracks.
- MANY BUGFIXES
v1.2 (11/2/2019)
- Changes to Tau-class super frigate:
. Improved flux capacity from 4000 to 4150
. Improved armor rating from 120 to 140
. Improved hull hitpoints from 1100 to 1250
(The ship is now slightly less punishing from small mistakes. It has been underperforming for its maintenance cost.)
- Changes to Atome-class Battlecarrier
. Impaired flux capacity from 16000 to 15000
. Impaired flux regen from 950 to 900
. Impaired shield arc from 200 to 90
. Impaired shield effeciency from 0.6 to 0.7
(This ship works just a little too well. It needed heavy nerfs.)
- Changes to Azimov-class Battleship
. Impaired shield arc from 270 to 180
(A small reduction to its overall safety.)
- Added unique engine trails to COPS ships.
- Added ships avalible to the COPS base blueprint package to simulator
- Added the COPS base blueprint package to Nexerelin start
v1.1 (10/29/2019)
- Added compatibility with Version Checker
- Reduced the maximum turnrate of the Planck by -40.
- Reduced the shield efficiency of the Bosana and Bosana (S) by -0.1.
- Fixed a bug which crashed to desktop. This hotfix may or may not fix already doomed saves (I'm so sorry)
v2.0a
- Added several blueprint packages that can be found in exploration for COPS ships. This was an intended feature for 2.0 but was not included by mistake. This small update will not break saves from 2.0, but is still incompatable with 1.*.
v2.0 (Arsenal Update) (12/20/2019)
- New ships:
. Photoal-class Light Drone Carrier
. Rhodan-class Drone Carrier
. Carbon-class Heavy Frigate
. Mesonax-class Heavy Arsenal Ship
. Valence-class Combat Freighter
. Haydron-class Siege Cruiser
. Quantum-class Heavy Phase Frigate
. Lepton-class Cruiser
. Schala-class Patrol Craft
. Chrone-class Destroyer
- New modular weapons:
. Light Pulse Gun
. Dual Pulse Gun
. Rapid Proton Pulser
. Proton Lance
. Dual Proton Lance
. Thermal Splinter Blaster
- New line of rare Black Ops skins for various COPS ships.
- Inclusion of custom shield effect for COPS ships.
- Visual improvements/reworks to many of the COPS ships:
. Muonay
. Atome
. Gluoni
. Gravon
- Several minor (and major) balance changes to COPS ships.
- Rework to Atome-class Battlecarrier
. Changed Large synergy slots to energy.
. Changed system to a slightly weaker version of temporal shell which affects its fighters as well.
. Slightly Improved other stats overall.
- Rework to Gravon-class Heavy Cruiser
. A frontal module now acts as a "shield" to weapons, prevent them from being disabled. The
weapons are totally disabled if the module is destroyed.
- Bosani-class frigate removed.
- New music tracks.
- MANY BUGFIXES
v1.2 (11/2/2019)
- Changes to Tau-class super frigate:
. Improved flux capacity from 4000 to 4150
. Improved armor rating from 120 to 140
. Improved hull hitpoints from 1100 to 1250
(The ship is now slightly less punishing from small mistakes. It has been underperforming for its maintenance cost.)
- Changes to Atome-class Battlecarrier
. Impaired flux capacity from 16000 to 15000
. Impaired flux regen from 950 to 900
. Impaired shield arc from 200 to 90
. Impaired shield effeciency from 0.6 to 0.7
(This ship works just a little too well. It needed heavy nerfs.)
- Changes to Azimov-class Battleship
. Impaired shield arc from 270 to 180
(A small reduction to its overall safety.)
- Added unique engine trails to COPS ships.
- Added ships avalible to the COPS base blueprint package to simulator
- Added the COPS base blueprint package to Nexerelin start
v1.1 (10/29/2019)
- Added compatibility with Version Checker
- Reduced the maximum turnrate of the Planck by -40.
- Reduced the shield efficiency of the Bosana and Bosana (S) by -0.1.
[close]
-LORE-
The Concordance of Protection Syndicate (COPS) is a joint effort by some defector scientists from within Tritachyon and a group of formerly retired Hegemony officers to create an effective pirate-hunting doctrine. They have deep ties with the Hegemony, but aren't technically under their jurisdiction. They were initially funded by both the Hegemony and a small sect from the Luddic Church, but have quickly gained the favor of most non-pirate organizations within the sector. A notable exception to this is the Syndrian Diktat, who as usual hate the idea of some unified policing state.
Their tech, while advanced, lacks regulations and a proper nanoforge. On top of this, production is rushed to combat pirate raids and encampments. As such, many of their ships come off the line with several defects and damage.
-FEATURES-
The COPS were designed to be sort of like "reverse pirates" to someone doing a pirate-playthrough with Nexerelin, or just larping. I hope you guys have fun with the new botes.
Current feature list:
- Several new ships and ship systems to add to your pirate-hunting arsenal.
- New toys for the pirates to fight back with.
- Compatibility and expanded features with both Nexerelin and Vayra's Sector.
- Commissioned Crews integration.
Planned feature list:
- New story mission content.
- COPS fleets respond to pirate raids in and around the core worlds.
Larger arsenal of COPS ships, and a brand new line of weaponsand fighters.- REDACTED
-CONTENT-
COPS Ships
-MAINLINE-
Planck-class Patrol Craft
Features three built-in drones:
smol and fast
Schala-class Patrol Craft
tiny gunship
Muonay-class Frigate
affordable and flexible
Valence-class Combat Freighter
more combat than freighter, really
Carbon-class Heavy Frigate
shooty shooty
Quantum-class Heavy Phase Frigate
bring the storm
Tau-class Super Frigate
seems... off balance
Proteus-class Light Carrier
1/2 fighters, 1/2 engines
Gluoni-class Missile Destroyer
pirates beware
Photoal-class Light Drone Carrier
Features four built-in drones:
not the bees!
Neutroyte-class Defense Destroyer
assert your dominance
Bosana-class Destroyer
wait, where are its medium slo- OH GOD
Chrone-class Destroyer
it's not technically a sunder
Antyma-class Missile Cruiser
i can't believe it's not gryphon
Lepton-class Cruiser
jack of most trades
Electras-class Carrier
s u c c
Haydron-class Siege Cruiser
destruction from afar
Rhodan-class Drone Carrier
Features a customizable built-in drone:
modularity has gone too far
Gravon-class Heavy Cruiser
large and in-charge
Atome-class Battlecarrier
it can do WHAT?
Asimov-class Battleship
goodness, that is a lot of guns
Mesonax-class Heavy Arsenal Ship
ordinance has a new meaning
-RESKINS-
Stock Ships
Bosana (S) class destroyer
so that's where its guns are
Pirate Ships
Carbon (P) class Heavy Frigate
yarr
Neutroyte MK.II class Destroyer
assert your dominance, but with GUNS
Antyma MK.II class Light Cruiser
antyma? never heard of her
Spoiler
-MAINLINE-
Planck-class Patrol Craft
Features three built-in drones:
smol and fast
Schala-class Patrol Craft
tiny gunship
Muonay-class Frigate
affordable and flexible
Valence-class Combat Freighter
more combat than freighter, really
Carbon-class Heavy Frigate
shooty shooty
Quantum-class Heavy Phase Frigate
bring the storm
Tau-class Super Frigate
seems... off balance
Proteus-class Light Carrier
1/2 fighters, 1/2 engines
Gluoni-class Missile Destroyer
pirates beware
Photoal-class Light Drone Carrier
Features four built-in drones:
not the bees!
Neutroyte-class Defense Destroyer
assert your dominance
Bosana-class Destroyer
wait, where are its medium slo- OH GOD
Chrone-class Destroyer
it's not technically a sunder
Antyma-class Missile Cruiser
i can't believe it's not gryphon
Lepton-class Cruiser
jack of most trades
Electras-class Carrier
s u c c
Haydron-class Siege Cruiser
destruction from afar
Rhodan-class Drone Carrier
Features a customizable built-in drone:
modularity has gone too far
Gravon-class Heavy Cruiser
large and in-charge
Atome-class Battlecarrier
it can do WHAT?
Asimov-class Battleship
goodness, that is a lot of guns
Mesonax-class Heavy Arsenal Ship
ordinance has a new meaning
-RESKINS-
Wolf (COP) class Missile Frigate | | Tempest (COP) class Phase Frigate | | Doom (COP) class Phase Cruiser |
[close]
Stock Ships
Spoiler
Bosana (S) class destroyer
so that's where its guns are
[close]
Pirate Ships
Spoiler
Carbon (P) class Heavy Frigate
yarr
Neutroyte MK.II class Destroyer
assert your dominance, but with GUNS
Antyma MK.II class Light Cruiser
antyma? never heard of her
[close]
-CREDITS-
Special thanks to MesoTroniK, AxleMC131, Passwalker, Ed, Re-bot and several others for your truly helpful advice and assistance.
Dark.Revenant for some code that I took from SWP.
Tartiflette for a bit of code that I took from SCY.
Nicke535 for your tracking projectiles scriptthat I haven't used yet.
As a final note to everybody, PLEASE PLEASE PLEASE give me feedback about the balance of the ships. I would like to keep this mod mostly in-line with the balance of vanilla Starsector.
Thanks so much!
- J0hn Shm0
Special thanks to MesoTroniK, AxleMC131, Passwalker, Ed, Re-bot and several others for your truly helpful advice and assistance.
Dark.Revenant for some code that I took from SWP.
Tartiflette for a bit of code that I took from SCY.
Nicke535 for your tracking projectiles script
As a final note to everybody, PLEASE PLEASE PLEASE give me feedback about the balance of the ships. I would like to keep this mod mostly in-line with the balance of vanilla Starsector.
Thanks so much!
- J0hn Shm0