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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Cyber Von Cyberus

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Suggestions / Toggle hotkey for 'invert strafe and turn to cursor'
« on: January 17, 2021, 07:06:28 AM »
Hello, I'd like to suggest a key which can toggle between the default controls and the 'turn towards cursor' instead of having to be held down, I know it is a very insignificant change but it is convenient if you switch ships often and want to switch between the two control methods without opening the option menu.

2
Hello, how can I edit the number of industries available for each market size ?

3
Greetings, I am currently playing a heavily modded game however due to the RAM being capped at 1,4 GB I'm getting some saving issues. I heard there was a way to increase the RAM available to the game however I cannot find the thread again.


Thanks in advance.

4
Suggestions / Mljonir Cannon requires better projectiles
« on: January 19, 2020, 03:36:36 AM »
So I think the Mljonir needs to have its projectiles be improved visually, right now they're tiny and nearly invisible especially when missiles, lasers and fighters start flying everywhere around you which is a big problem for 2 reasons :

1.The Mljonir is a pretty powerful weapon that packs a punch and disables your weapons, the current projectiles are nearly impossible to avoid unless you focus all of your attention on that specific weapon.

2. When using it, the player has very little feedback about whether he is hitting or missing (or by how much he is missing) making this weapon very hard to use unless you leave it on autofire (which isn't the best idea since it's very flux hungry).

5
Discussions / Where is starsector.log located at ?
« on: January 16, 2020, 12:26:44 AM »
Hello, not sure where I should post this so I guess this place will do.
So my modded game crashed and I need to give the log to a modder for more info, however, I don't know the location of this starsector.log, could someone point it out for me ?

6
Greetings, so I wanted to test something silly with the Kadur's huge missile weapon, however I need a ship that has fast missile racks (or whatever that system is called which reloads missiles faster), has a large missile slot and most importantly has the lowest possible Deployment Points.
I'm playing with a lot of mods so you can also suggest one from a mod if it fits the description.

7
Modding / (solved) Is there a mod that increases the size of the galaxy ?
« on: January 10, 2020, 04:21:40 AM »
Hello, so after installing many faction mods the galaxy started feeling a bit small, and with some mods adding their own special hostile systems I've had cases where only one of them spawns in the whole galaxy. I remember there were two mods which increased the size of the galaxy and another which increased the frequency of [REDACTED] systems but I can't seem to find them anymore, does someone have a link ? Otherwise if I could get some instructions on how to modify it myself I'd be thankful too.

8
As the title says, is there any modification I could do to the game's files to increase the time between the construction of each pirate/luddic base ? I tried looking in the settings Json but haven't found anything of the sort.

9
General Discussion / How to defeat El Psi ?
« on: November 08, 2019, 05:35:00 AM »
So for those of you familiar with the weapon and ship pack mod, there are unique bounties given by the IBB. One of those is "El Psi" who is in control of a massive sporeship and [REDACTED] fleet.
Any advice on how to defeat him ? My AI ships always keep on being scared of approaching the sporeship and never get in range to fire while getting destroyed from long range (despite eliminate order). And worst of all is once the domain drones are destroyed because my bloody officers don't want to go anywhere near the flagship the [REDACTED] ships start coming in and overwhelming us.

10
General Discussion / How does the difficulty and enemy fleet size scale ?
« on: October 20, 2019, 05:23:28 PM »
 Greetings, so I was wondering how the size and power of the different enemy fleets scale in this game, is it based on the player's fleet size ? The player's income ? The number of cycles that passed since the start of the game ? Or something else ?

11
General Discussion / What is the Order tab in the command section ?
« on: October 07, 2019, 03:46:58 PM »
So in the command section (where you can manage your colonies, see details about your income and choose your colony's fleet doctrine) there is a greyed-out tab called 'Orders (2)' and I can't access it. I thought at first that it might be special orders from factions you're commissioned with, however even after getting a commission from Tri-Tach I still can't access it. I'm really curious, what is that tab used for ?

12
Discussions / What music do you listen to while playing Starsector ?
« on: October 02, 2019, 01:04:11 PM »
Greetings everyone, so starsector has no combat music and that can sometimes get a bit boring. So I would like to see what kind of music people listen to while playing. Personally I like the music from Total Annihiliation as they fit large battles quite well. What about you ?

https://www.youtube.com/watch?v=LiPMY8UIkh8&list=PL6B0586452947411B

13
Modding / How to increase level cap ?
« on: October 01, 2019, 08:35:29 AM »
Greetings, so I wish to increase the level cap to go beyond 50 (or to simply unlock all skills ). Is there a mod which does that ? And if not, what files should I modify in order to have the desired effect ?

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