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Suggestions / pathetic DP balance, is QA and playtest not part of the dev cycle?
« on: April 01, 2021, 01:15:26 PM »
For how much we all praise the game, how does this kind of * balance even make it into release? edit to comply with forum rules by Thaago
It's a nested problem,
We will take fighting this mid-game remnant ordo for example, with the ridiculous lack of an officer cap this fleet sums up to a total of 487 fleet points if each AI captain counts as 10 - 7 -5 dp respectively.
My player fleet of 3 conquests 2 paragons and 9 cruisers in addition to maxed out officer count, 10 wings and +2 alpha cores is considered inferior in every way and gets the maximum DP penalty in combat.
The player gets *** regardless of fleet and officer composition, and should they dare think about playing at a leveled playing field dp (and only dp-wise), they would have no choice but to field cap ships and NOTHING but cap ships.
And should they do that, half the skill tree becomes more of a waste of time than it already is at a pathetic +2% to cr and +1% to damage and or other buffs that are penalized to the point of non-existent and are tangential to the outcome of any fight.
In addition to being *** DP-wise no matter the composition, the problem compounds with the Radiants; THE MOST dp efficient ship in the entire game piloted by officers whose performance otherwise unobtainable at only 40 rec cost a pop ontop of the existing DP penalty and the lowered overall battle size only adds contrast.
Is it just me or did the game get become more min-maxed than ever before?
edit: 477fp for the ordos*
[attachment deleted by admin]
It's a nested problem,
We will take fighting this mid-game remnant ordo for example, with the ridiculous lack of an officer cap this fleet sums up to a total of 487 fleet points if each AI captain counts as 10 - 7 -5 dp respectively.
My player fleet of 3 conquests 2 paragons and 9 cruisers in addition to maxed out officer count, 10 wings and +2 alpha cores is considered inferior in every way and gets the maximum DP penalty in combat.
The player gets *** regardless of fleet and officer composition, and should they dare think about playing at a leveled playing field dp (and only dp-wise), they would have no choice but to field cap ships and NOTHING but cap ships.
And should they do that, half the skill tree becomes more of a waste of time than it already is at a pathetic +2% to cr and +1% to damage and or other buffs that are penalized to the point of non-existent and are tangential to the outcome of any fight.
In addition to being *** DP-wise no matter the composition, the problem compounds with the Radiants; THE MOST dp efficient ship in the entire game piloted by officers whose performance otherwise unobtainable at only 40 rec cost a pop ontop of the existing DP penalty and the lowered overall battle size only adds contrast.
Is it just me or did the game get become more min-maxed than ever before?
edit: 477fp for the ordos*
[attachment deleted by admin]