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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - Yunru

Pages: [1] 2 3 ... 104
1
General Discussion / Re: Assign Ships/Tasks to Colonies?
« on: November 19, 2022, 03:27:54 AM »
Well now you have me curious. A game starting with X with supply lines and such?

2
Bug Reports & Support / Re: RTX 3060 TI - Ryzen 5 3600x performance
« on: November 19, 2022, 01:18:28 AM »
Sounds like a CPU bottleneck?

3
If you're using JRE8, then people will tell you to ignore it because the garbage collection will in all likelyhood handle it, it's just the game won't recognise that because it's designed for JRE7.

4
...
VRAM-Impact can be high - the mod only loads images in systems you visit, but cannot un-load them, so VRAM use can be up to 250mb depending on your actions.
If you are playing on a system with a weak graphics card (< 2gb VRAM), consider not using this mod.

5
The penalties count as if from D-Mods, iirc, so the impact is reduced by the likes of Rugged Construction.

6
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.54
« on: November 18, 2022, 05:52:51 AM »
This is a really really nice mod. I love how unique some of the effects are.

Have you considered adding a framework for mod compatibility, so mod authors could give their hullmods special effects for smods?
Already possible; just check if the mod's active, check if your hullmod is s-modded (or built in with the setting enabled), and code away.

Personally I do this:
Code: java
    public static boolean yBDSMCheck() {
        return Global.getSettings().getModManager().isModEnabled("better_deserving_smods");
    }

    public static boolean yBDSMApplies(ShipAPI ship, String hullmodID) {
        if (yBDSMCheck()) {
            return (ship.getVariant().getSMods().contains(hullmodID) || (Global.getSettings().getBoolean("BuiltInSMod") && ship.getVariant().getHullSpec().isBuiltInMod(hullmodID)));
        }
        return false;
    }

7
Modding Resources / Re: [0.95.1a] LunaLib 1.0.0
« on: November 17, 2022, 09:22:55 AM »
UI Config? Hells yes!

8
Suggestions / Re: New Player Experience SUCKS
« on: November 16, 2022, 10:36:57 AM »
Mate you contradicted your own point...
That was the point.

9
Suggestions / Re: New Player Experience SUCKS
« on: November 16, 2022, 05:10:37 AM »
There's no way any game can be successful without holding the player's hands, just imagine if Minecraft had no instructions or directions, and you had to look at the wiki to even know to punch tree, get wood - Oh wait.

10
(Runi is a recruitable officer, afaik)

11
Bug Reports & Support (modded) / Re: Crash shortly after loading game
« on: October 30, 2022, 02:58:03 PM »
You're using Beyond the Sector, your save is already dead.

12
It's not a proper mathematical model unless we assume all ships are 2d spheres.

13
General Discussion / Re: Holy moly is the game's trailer old
« on: October 26, 2022, 01:16:29 PM »
Hey now, you're an allstar!

14
General Discussion / Re: Why is there flux instead of power or something?
« on: October 25, 2022, 06:52:58 AM »
At some point you have to chalk edge cases up to game mechanics.

15
General Discussion / Re: Why is there flux instead of power or something?
« on: October 25, 2022, 05:57:07 AM »
Specialised missile mounts with integrated autoforges do exist: Pilums and Salamanders.

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