Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Octal

Pages: [1]
1
Mods / Re: [0.95a] SpeedUp 0.7.1
« on: April 08, 2021, 07:39:51 PM »
I dont know what I'm doing wrong here. I used this a while back and it was great. Now when I hit caps lock to toggle, nothing happens.. middle mouse doent work either. The mod is installed and enabled.

edit: got it working.

How'd you get it working?

2
Mods / Re: [0.95a] Console Commands v2021.03.27
« on: March 28, 2021, 08:07:31 PM »
It would appear the text is... really, really small.
Doesn't appear to be being properly scaled

3
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 17, 2020, 06:30:43 PM »
Honestly, the thing I'm most excited for, before everything else, is simply the UI scaling.

I've basically stopped playing until the next update because I dislike the workaround for now.
Good stuffs though!


Also, to add onto the version naming talk:
If you're using "0.9.1" and "0.9" for example, as far as I recall it makes sense to show it as "0.9.0" instead of just "0.9"
Like, if you're showing iterative hotfix versions then that position should be kept as 0 if none have occured yet..

maybe im just dumb tho

4
welp, I am definitely going to be on the lookout for those

5
So, I've noticed that GT mining stations and other such things are filled to the brim with enemies, but yet when you happen to beat them (or just nuke command them) you get almost nothing in the sense of rewards; so uh, what's the point of them?

Pages: [1]