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Messages - narf03

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1
General Discussion / Re: How do i reduce explosion brightness ?
« on: June 26, 2023, 01:35:35 PM »
ahh i found it, thanks, saved my eyes.

2
General Discussion / How do i reduce explosion brightness ?
« on: June 26, 2023, 01:19:24 PM »
Playing the game with large monitor in a dark room, but whenever ships get destroyed the explosion brightness seems too much for my eyes. How do i reduce the explosion brightness but not the overall brightness ?

3
General Discussion / Enemy fleets always take over my comm relay.
« on: May 10, 2023, 03:22:44 AM »
I wonder whats the best way to counter their actions, they have no planet or station in the system, they just come in with an extremely tiny fleet, like 2 - 5 frigates/destroyers, take over the relay, and flying around in the system. Track and kill them once(they keep running away), but they keep coming back, usually destroy a large fleet, left over fleet will do this annoying actions. And my own patrol seems not smart enough to retake them.

Any suggestions ?

4
First of all, my english is no good, its not my first or secondary language. If i sounds like being a jerk, well it wasnt my intention, just im lack of vocabulary and proper skill of decorating my words.

I've mentioned seeing this memory leak error in several different mod threads and was told by multiple (fairly prominent) people that it didn't matter and I could just ignore it and keep playing.

My professional background is in software testing and the idea that one should "just ignore" a memory leak error popup sends me into a frothing rage. 

Either this advice is correct, which means the leak popup is a false positive and the conditions producing it should be carefully re-examined at the earliest possible moment, or the leak popup is correct and their advice is not correct and they should not be giving it and whatever code is producing the conditions that produce the popup REALLY needs to be looked at carefully.  I don't like either of those possibilities, because on both sides of the question it looks like there are fairily competent developers who - judging by results visible in the base game and in certain mods - should know what they're doing.

The conditions where I seem to consistently be able to produce this error usually involve one of the following sets of conditions:
1) playing with an absolutely extravagant mod like UAF, especially in conjunction with multiple other mods (my guess is the tourism fleets it provokes from all other factions contribute to multiplying the load fairly quickly)
2) playing with Nex + Vayra's Sector + a fair number (10-20ish) of other faction mods, starting a new game, and then loading a game while in the campaign rather than exiting to the menu and loading from there
3) playing with Nex + Apex + a fair number of other faction mods, starting a new game, and then loading a game while in the campaign rather than exiting to the menu and loading from there
4) playing with Nex + Idoneus, fighting (as Idoneus) a reasonably large battle (with control points) and then attempting to load any save game at all under any conditions - the only way to avoid this is to shut the application down and restart it, loading fresh
5) there are a smattering of other cases I've seen where large battles will set me up for a leak if I try loading afterward; it seems to be specific to certain factions, but I haven't been systematic about looking into those other cases yet
6) playing with mods that do a lot of stuff with data, like Stellar Networks or Starship Legends v2 (Legends v1 seems to have a much smaller resource footprint) - I don't have careful notes on specifically how I caused it in these cases, I just know that I satisfied myself these were causing issues and the problems were not happening without them.  (Regrettable, especially Stellar Networks - lots of useful data-handling in there.)

As a general rule, from what I've seen, exiting to the main menu to load a game seems to prevent the majority of incidents that would produce the memory leak warning while still maximizing the scope of potential mods to play with.


Partially agree, leak really have to depends on how much and how serious it is, to me memory leak is like water leaking in the house, if the amount of leak is so little, basically we can just ignore it, ie 10mB of ram wasted each load, with enough ram, the player can load once every minute and still able to last for hours.

Annoying the player not letting them a choice to ignore or suppress the per minute warning is just too much, warn them once or twice is enough, technically average players cant do anything about it, they had to accept the fact if it crash and accept the losses, they had been warned, and know whats the consequences.

Anyway, im not a software tester.

(More than likely it's an issue with one of the mods you're running. Though, always the possibility that some kind of leak snuck through in vanilla too, of course...)

But: if you open up data/config/settings.json, you can set "doRAMandVRAMChecksWhenRunningWithMods" and that should turn it off.
Had that flag set, getting much lesser warning, but it still exists, i guess its ok now, thanks.

5
I have this annoying memory leak detected message that pause the game, technically the message just annoy me and i cant do anything about it, can i either tell the game not to display the message or i can remove certain module so the memory detector just dont function at all ? just prevent it to detect. i dont mind the game crash once every few hours, but just not 1 message every minute or so. i have 32G ram.

6
General Discussion / Re: Wasted torpedoes by AI, how to prevent
« on: August 26, 2022, 06:07:27 PM »
if torpedo can u turn, then its far too dangerous, cause usually your shield at the front, 1 torpedo hit bypassing shield(attack from behind) can be fatal.

7
General Discussion / Re: Anybody knows how to use planet killer?
« on: August 18, 2022, 05:31:45 AM »
not sure about the planet killer, but u can use

saturation bombardment

to wipe out a planet/station after defeated the defending force(orbital/battle station/star fortress). you will need alot of fuel.

8
Suggestions / Distance is rounded down when exceed 10
« on: August 17, 2022, 10:07:46 PM »
found a Cryosleeper, shown on map 10 ly away, but actually its 10.?? ly, so it seems you can use it, but actually you cant, so maybe round it up instead of round it down ?

9
General Discussion / Re: How to cheat ?
« on: August 17, 2022, 10:00:27 PM »
ok have it installed, any help on the commands ?

i think i need command to add alpha core 100 units and some fully equipped capital ship 100 of them will do =P

also, can i manipulate the game date ? like add 100 years ?

10
General Discussion / How to cheat ?
« on: August 17, 2022, 09:20:05 PM »
Need some cheat code to spawn some big ships for testing purpose. Anybody know how to do that ?

I want to test out alpha core drop rate, i found out that if i start a new game with derelict, i can get alpha core very easily, like 50% chance or more fighting a derelict fleet. Then game proceed the chance of getting 1 getting lesser and lesser, until 1 point almost no chance of dropping(even opponent has many ships with alpha cores).

I noticed the different is either i had too many alpha core, my fleet getting larger, opponent getting weaker, i want to know the exact reason. Like if i sell some alpha cores, can i improve my chance ? if i reduce amount of ships, can i get better chance ? or what can i do to farm them better.

If anybody know the reason, or able to help me to cheat(to some how produce more ships during the first few days in a new game), i would be grateful. Thanks.

11
ConsoleCommands mod has a survey command, you can run survey all in the console. Will take a good while depending on your PC specs (10 seconds on my 8 core Ryzen 5 running Linux with 4GB ram), but if you're running the game on an Alpha Core it will be instantaneous.

thanks, didnt know something like this exists.

the command took like just 0.2-0.5 seconds, i wonder if you are using some kind of huge map ? i use standard(not small) map.

12
ill need to be able to produce everything before i wipe them out.

13
oh the game creator exposed the save game file structure so ppl able to make program to process the save game ?

i know some programming, maybe i can look into that too.

btw, im not looking for 1 planet, im looking for a star system that can self-sufficient, means it should be able to survive if i wipe out all other ai players.

14
Are there any mods like that available ?

i dont really like the idea to swim around the galaxy looking for a good star to start colonizing, i dont need detailed info, just basic info will do, like how many terran/desert/arid/etc planets, if gate available, should be good enough.

wanna play it like a colonization type of game, not prioritizing into trade/rob/kill.

Thanks.

15
how about wipe out all other factions ? it will hurt your economy, but if you want something to do, you may consider that.

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