Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Green Ghost

Pages: [1] 2
1
Modding / Re: [0.95.1a] Pride Month Tri-Tachyon
« on: June 05, 2022, 06:20:19 AM »

2
Modding / Re: [0.95.1a] There Be Juggernauts 0.1.1a
« on: May 28, 2022, 12:56:25 AM »
Safe to add mid-game?

3
Modding / Re: [0.95.1a] Manic Miners
« on: May 18, 2022, 02:58:47 PM »
I have no modding experience so I can't help you with that, I hope you add it at some point because I would love to do a mining playthrough and your mod sounds perfect for that.

4
Modding / Re: [0.95.1a] Manic Miners
« on: May 18, 2022, 01:58:13 PM »
Are you going to make the mining weapons compatible with Nex mining?

5
Modding / Re: [0.9.1a] Missing ships mod
« on: January 22, 2020, 09:44:30 PM »
I haven't got the slightest idea how to make ships though.

6
Modding / Re: [0.9.1a] Missing ships mod
« on: January 22, 2020, 02:52:25 PM »
Would you consider making the ship I described? I have a real weak spot for the explorarium droneships and would love a dreadnought sized droneship/mothership styled ship to lay waste to pirates and [REDACTED]. Your mod is one of my favorites since I love big ships so I hope you'll say yes.

7
Modding / Re: [0.9.1a] Missing ships mod
« on: January 18, 2020, 05:04:54 AM »
This is just me spitting out ideas since i love big ships and is in no way me demanding they be done, so here goes.

First of all my biggest issue with the current ragnarok is that the middle section just looks like something that was welded onto the top of the rag and just looks off, and having massive engines on the side just looks goofy even by ludd standards, i think that needs to be removed and be replaced by more hull or maybe some hangar bays.

My second issue is with the entirety of the ship itself, it looks more like a pather homebrew than a converted domain era ship, that's probably down to it being made up of mostly prometheus mk.II parts which makes it look more like a flying refinery than a domain ship turned murder machine.

What i personally would like to see is the ship being made up of more explorarium/droneship parts to give it that old domain feel, i think the sporeship from ship/weapon pack is a good example, being largely made from mothership parts, so my thoughs was something along those lines but with a pather twist.

Anyway those are my thoughs, lemme know what you think.

8
Modding / Re: [0.9.1a] Missing ships mod
« on: January 16, 2020, 08:00:32 AM »
Would you consider making adjustments to the Ragnarok if requested? I really love the idea of a converted sporeship but there are a few things i think could make it look better.

9
I tried again on a new save and it works, but I really don't wanna abandon my current save, is there any way to fix or reset seele? I really wanna fight those monster ships and see what's in that station.

Sorry, I'm afraid not. The problems are essentially 'baked in' to the map when you start a new game, and this can't be changed post-start.
Oh well, need to update a few mods anyway, thx for the help.

10
Mods / Re: [0.9.1a] Anvil Industries (V:0.9) CARRIER HAS ARRIVED
« on: January 15, 2020, 07:36:50 AM »
Is the Odyssey EX suppose to have a much lower shield arc than the stock version?

11
I tried again on a new save and it works, but I really don't wanna abandon my current save, is there any way to fix or reset seele? I really wanna fight those monster ships and see what's in that station.

12
Im running the latest version as far as I know

13
I think i've found a bug, when i engage the seele research station defenders the battlefield is empty of enemies and my own ships don't move at all unless ordered to, i think something is preventing them from entering the battle.

14
Modding / Re: [0.9.1a] Missing ships mod
« on: January 06, 2020, 04:46:56 PM »
Where do i find the Ragnarok? Is it a unique spawn, regular ship in pather fleets or is it a blueprint?

15
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v2.4.0)
« on: January 06, 2020, 01:43:56 PM »
Concerning the Miller-Urey Device, are there any planets in particular that can't be terraformed or are you mostly refering to planets from other mods?

Pages: [1] 2