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Mods / Re: [0.9.51a-RC6] AI Portraits of AI Cores (As People)
« on: February 26, 2023, 06:56:55 PM »
Thanks guys! I'm glad you like it!

Starsector 0.95.1a is out! (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23)
{The issue is many of the weapons use special OnHit effects that have to be updated to the modern implementation of those methods. Its super easy to do, but requires you to recompile the mod's jar file. Otherwise it'll crash whenever you try to use those weapons.
"id":"edshipyard",
"name":"ED Shipyard",
"author":"Ed",
"version":"2.1.2",
"description":"Adds some fun ships, fair and balanced!",
"gameVersion":"0.95a-RC15",
"jars":["jars/EDShipyard.jar"],
"modPlugin":"data.scripts.ED_modPlugin",
}
try replace it to 0.95a-RC15 under gameVersion it run well and didn't crash when starting up the game but during the game play on battle it will crash so play at your own risk
You're very welcome of course, especially since you're doing old fans and me a favour. I'm happy this old mod still holds some interest. (My other mod seems to have died though. Ah well.)
Unfortunately I can't commit to updating the mod itself, and doubt I will be able to in the future.
If you drop a new update, feel free to PM/email me; I'll also try to check this topic once in a while.
If you or someone else wants to take over this mod, I'm also fine with this person opening a new topic so they can maintain the mod themselves, after which I could ask a mod to close this topic.
Someone else did this at some point though, and then shortly abandoned it afterwards, leaving a duplicate topic floating about. It'd take some dedication.
Thanks for updating this and making it compatible! Been playing with it and love Homeworld. Works fine with a bunch of others in .95.
Only issue I have had is that the faction seem weaker right now compared to others when I fight them (slow, low damage). I need to run some of their ships and take a good look.
EDIT: second combat with a fleet and the game crashes with a CombatAPI error.Unfortunately they changed how all the OnHit methods work in 0.95a so those files would have to be changed before this could be used on current version. I'd be willing to look into porting this but I'd need permission from the author first, as he hasn't specified a license.