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Modding / Re: Looking for cool mods that offer modded Battlestations
« on: March 16, 2024, 11:54:15 AM »
Pretty late to the party, but Legacy of Arkgneisis also has a fully-fledged chain of station.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
So I found a derelict Maquech class escort carrier, so I tried to use sp to recover, and it gave a me Runtime Exception: System with [drone_pd] not found. It left stuck in the dialog till I used a console command to force me out of it.
Is your game running on v0.97 or an earlier version?
So is there some secret to getting Rosenritter stuff? Or is it intended to be so rare that I've only ever gotten one of their ship mechs from a "sacrifice ships to get different ship" event, get maybe 6 of their guns during an entire 20+ cycle playthrough, and have literally never seen one of their fighter wings drop, only knowing most of their stuff is a thing from console commands?Look around some blackholes, there's stuff there!
From the changelog of the latest Arsenal Expansion versionHuh, yeah I ddin't know Arsenal Expansion was made by Racoon, damn, well the more you knowSo maybe remove the Edict Stormblaster from your mod?
Gonna have to be a little more specific, seeing as they're both from Inventor Raccoon.
Just a case of reusing assets and forgetting to have one disable the other.
Still Racoon should at least disable SOTF or AE's Edict Stormblaster from appearing in the custom production, or not, its up to Racoon.
I love this mod - thank you so much for making it! The backstories, the ships, the general vibe - all great. The Vengeance is now one of my favourite ships. I may even beat Hot Coffee one day.You get the new hullmods, BPs and other stuff from high rep with the other characters. And only the first two missions are implement right now.
I noticed that there are no missions, not even regular bounty missions, after the first two special ones. Someone on Reddit said that the leader (Hartley?) will start giving special missions, which will let you unlock experimental ships and unique hullmods. I don't see any way of getting more missions after the first two and they don't offer me any new ships or hullmods. Am I doing something wrong?
Also, I'm not sure if there's any purpose to trying to increase rep with any of the characters.
Question for mod developer, is there any possibility to add a customizable grace period to start of game? I do get that these factions have existed for quite some time so the universe is already established from point of view of game.Yeah, you can adjust in the Nex settings json to config how long before a faction can start to accumulate invasion points, and how many points a faction needs to launch an invasion.
ie.
You start alongside an existing faction, and can set a window where your faction will not involve itself with any alliances or wars for x period of time, up to maximum of maybe a year.
Another setting maybe centered around invasions, where factions can get into wars, but sending invasion fleets (AI Included) is blocked for x period of time. (Pirate/Luddic/Faction raids still available as it doesn't cost you a planet completely)
Points of the above is to add options for smaller starts to have a chance without losing their home planet to invasion in first 20 minutes of play. I've done some small start with RP elements and noticed how hard small starts are when some factions are in Burn the Universe mode from day 1. I enjoy these factions, would just be nice to have a buffer at start if its possible to add this function.
Will just add here that I count Nex as a core mode to game now, can't play it without Nex.