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Modding / Re: [0.9.1a] HHE Fighter Expansion - v1.0 Release
« on: February 27, 2020, 11:14:59 AM »Also, some slight CC on the sprites. The Astral could do with more definition around the Large mount, make it look more integrated into the hull. I like to imagine Large turrets have loads of Machinery underneath them so maybe move it a little and bulk out the mount so it looks less slapped onto the surface? If you get me?Yeah the Astral mount thing definitely needs a redo, I planned on fixing that astral. To be honest I made that to add a bit more variety but looking back I would like to redo that ship.
And question about the Sentinel sprite but are those big massive windows in the middle of the sprite on either side of the rear hangars?
Onto the 2nd question are you talking about the 6 squares? They are vertical flightbays meant for the built in helots to fly out of. I probably have to redo the shading to make it look more convincing
Thanks for the feedback, deep down I always knew Sentinel and Bonnethead were going to be a problem but I wanted some more direct opinions
this is the current list of changes I will eventually implement (probably tonight)
Quote from: Patch 1.0.1 Changes
Cazin
Cazin now has 3 Fighters per squad
Cazin cost reduced to 5000
Bonnethead (Nerf Bat)
Changed Bonnnethead name to Scoophead
Scoophead now costs 16 OP
Scoophead Topspeed Reduced by 15 (now 135)
Scoophead Acceleration Reduced by 75 (now 275)
Scoophead Armor decreased by 25 (now 100 Armor)
Scoophead weapon (Bonnetgun) damage reduced by 20%
Sentinel (Nerf Bat)
New Penalty: All weapon mounts have a 25% Decreased Turret Speed
Deployment FP cost is now 40
Total Ordnance Points reduced by 23 (now 250)
Hull Reduced by 1500 (now 11000 Hull HP)
Armor Reduced by 350 (now 1100 Armor)
Flux Dissipation Reduced by 125 (now 600 Flux Dissipation)
Shield Arc Reduced by 50 Degrees (now 65 Degrees)
Shield Upkeep Reduced by 40% (now 70%)
Topspeed Reduced by 15 (now 35)
Turn Max and Acceleration Reduced by 40%
Removed 1 Medium Weapon Slot
Price Increased by 150,000 (now 600000)
CR to Deploy Increased by 3% (now 15%)
Supplies to recover and maintenance Increased by 5 (now 55)
Built in Helots Reduced to 3 per squad instead of the 6
Reserve Fleet flux cost Increased by 13% (now 66%)
Reserve Fleet charges Reduced by 1 (now 2)
Reserve Fleet cooldown Increased by 60 Seconds (now 150 Seconds)
Any opinions on the Brokkr? I genuinely believed people were going to talk about the Brokkr as much as the