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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Peanut Man

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1
Bug Reports & Support / Re: Lost Key!
« on: July 09, 2022, 04:51:07 AM »
Ehh... Sorry for posting this but after more searching, I eventually did find the paperwork I printed out when I first bought it! (SeriouslysorryforpostingaaaAAAA)

2
Bug Reports & Support / Lost Key!
« on: July 09, 2022, 04:47:57 AM »
Sorry for the bother, but after doing a windows re-install, I am unable to play due to having lost the key some time ago! I was hoping someone had any tips on how I can possibly get it back. Thank you!

3
Hello! Sorry for the bother but recently I've been having CTD's occur in game randomly. While in sector. or in hyperspace. I was hoping someone could assist me in tracking down the cause!

3681681 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at com.fs.starfarer.ui.A.new.super(Unknown Source)
    at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
    at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
    at com.fs.starfarer.ui.P.super(Unknown Source)
    at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
    at com.fs.starfarer.campaign.ui.oOOo.<init>(Unknown Source)
    at com.fs.starfarer.ui.impl.StandardTooltipV2$9.public.float(Unknown Source)
    at com.fs.starfarer.ui.impl.StandardTooltipV2$9.beforeShown(Unknown Source)
    at com.fs.starfarer.campaign.C.o00000(Unknown Source)
    at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
    at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

Mod list:

LazyLib
Legacy of Arkgneisis
Logistics Notifications
MagicLib
Mayasuran Navy
Nexerelin
Roider Union
SCY
SD_Advanced Hullmods
Secrets of the Frontier Prerelease 7
SEEKER_UC
Ship and Weapon Pack
SkilledUp
Starship Legends
Stop Gap Measure
Supply.Forging
tahlan
Terraforming and Station Construction
Tiandong Heavy Industries 1.2.1a
Underworld
UnknownSkies
Vayra's Sector
Vayra's Ship Pack
vesperon-1.2.0
XhanEmpire

Leadup to crashing: I took a tiny break from Starsector when a game released not long ago. as a result some mods had new updates, so I did a wave of updates to ensure they were up to their most recent versions.

Notes: First bug report. Sorry if it's a bit crusty!

4
Bug Reports & Support (modded) / SSLHandshakeException?
« on: August 27, 2020, 06:57:15 AM »
Hey! Up until yesterday, i've been getting an error in the Nex version checker claiming an HandshakeException? It claimed it was unable to verify my version of SS! I'm not too sure where to go with this. I tried to reinstall the mod, with no success. Any advice?

Edit: Realizing now I likely posted this in the wrong place, and being new, an not sure how to delete it. (sorry about that.)

5
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.17
« on: August 17, 2020, 01:26:36 PM »
It's a known bug, yes. Will be fixed in the next version.

Wow, Prompt response, Thanks! Hope the launch of it goes well!

6
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.17
« on: August 17, 2020, 05:29:02 AM »
Hello! I've noticed a small bug.. I think? In the Regalia Suits, where it seems officers placed onto them, will have their personality changed to reckless! I'm not sure if this is just me, though it would be nice to hear if this is not suppose to happen! So I may see if Its just me! Thanks again.

7
Mods / Re: [0.9.1a] Missing ships mod
« on: March 01, 2020, 03:29:04 PM »
Hallo! I've been having a lot of fun with your pack! But If you don't mind be pointing out something minor? it seems one of the ships, The Condor (Heg)? Seems to be using fast missile racks, Which would normally be fine but it seems that it doesn't use any kind of missiles as the former Missile slot is now a Hybrid slot. Just letting you know and thanks for the mod!

8
>See communist waifu
Maybe seizing the means of production doesn't sound so bad after all..

9
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.2
« on: September 21, 2019, 05:24:58 AM »
Can't wait to see what's done! Also I like moth's too so yey. :v

10
Mods / Re: [0.7.1a] Hiigaran Descendants v1.1.0
« on: September 19, 2019, 09:41:10 AM »
I am but a simply peanut. But seeing this mod beig talk about again brings a tear to my eyes. Peanut wishes the best.

11
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.1
« on: September 14, 2019, 04:24:41 PM »
Hallo!

It seems the mod is- Ah, yea what was posted above, 8.2.0

12
Mods / Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« on: September 11, 2019, 10:42:01 AM »
Hallo! I hate to bother. but I seem to be running into an error with the recent update! v0.94c.
It states it is unable to initialize class exerelin.campaign.submarket.PrismMarket

The following would be the the log!

94733 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket
java.lang.NoClassDefFoundError: Could not initialize class exerelin.campaign.submarkets.PrismMarket
   at exerelin.plugins.ExerelinModPlugin.onGameLoad(ExerelinModPlugin.java:250)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Thank you for your time. And sorry for the bother!

13
Mods / Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« on: August 27, 2019, 04:22:19 AM »
Hello! I seem to be a well of problem! :D recently. I started running into a crash that resulted from what seems to be the treasure fleet! Fatal: Texture [vayra_treasurefleet] from category [intel] not found.   I'm not too sure what it might mean hoping to get some help when you have the time! And sorry if I'm not using the expected format, quite new to the forum and it's tools! Edit: if additionally information is needed, is be happy to post/adjust my post!

14
Mods / Re: [0.8.1a] Tiandong Heavy Industries v1.2 - Updated 11/12/18
« on: August 25, 2019, 01:00:07 PM »
I hadn't actually noticed that. Bah.
My fault, thanks for pointing it out!

15
Mods / Re: [0.8.1a] Tiandong Heavy Industries v1.2 - Updated 11/12/18
« on: August 25, 2019, 05:13:40 AM »
Hallo! It seems when ever I try to load your mod, I get a crash dubbed (Ship hull variant [kite_stock] not found! Any suggestions? You might have? Perhaps I'm missing a mod of some sort?

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