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Modding / Re: who plays what mods? :D
« on: March 20, 2012, 08:23:54 PM »
As a mod maker I'd just like to say that it makes me happy to see even a few people talking about using my mod.

Starsector 0.96a is out! (05/05/23); Blog post: Narrative in 0.96 aka Movie Night With David (06/02/23)
according to my brother, the mod works with .51a still? Can anybody else confirm that 2.04 works with .51a?If you are upgrading or reinstalling the mod you HAVE to delete the existing mod directory before unzipping this one.
Is it intended that lasers splice right through my shields and into ship hulls?Ion cannons are supposed to do that yes.
Unfortunately I won't have the time to make a full mod myself, but babylon 5 would be amazing for this game engine. Babylon 5 was my favorite sci fi show of all time and the races and ships battles were so epic.Lasers cutting ships in half. Seeing a minbari Sharlin cruiser for the first time.Similar to work I am doing on star wars mod, if you do weapons I'll do the ships, although I don't know nearly as much about babylon 5 as I do about star wars.. I have a lot of the materials to make a full fledged mod though I only lack the time. I have the weapon sounds that would only need batch converted to work and they are pretty high quality. These ship sprites are pretty good, I only wish I knew how to convert 3d models into 2d and keep the texture. I'm more of a spreadsheet/text file modder than a graphics modder.
If anyone would like to start work on a mod I would help out where I can though. I'll try to put up the resources I have onto a filesharer.