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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - MrFluffster

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1
Mods / Re: [0.95a] Fluff's Ship Pack 0.2.3
« on: September 29, 2023, 04:10:37 AM »
Hey. Will they be any update on this mode for the 0.96 ? The ships are realy cool.

Bit of a late reply but if anyone wishes to know in the future:

I want to go back to working on this mod someday for sure, but life has been keeping me busy. The last couple of years I was busy with an internship and struggling to finish university, now I'm currently working a job in game development that's been taking up most of my creative energies. It's... still a bit of a learning experience, but hopefully I'll eventually get into enough of a groove to have the energy to pursue more creative hobbies in my free time.
I definitely don't feel good about leaving this mod to rot considering the wonderful sprites people in the discord community have made for me that I haven't implemented yet. I do not like wasting other people's kindness.
We'll see where life takes me.

2
Mods / Re: [0.95a] Iron Shell 1.04
« on: November 05, 2021, 09:58:11 PM »
no way

3
Mods / Re: [0.95a] Fluff's Ship Pack 0.2.3
« on: October 26, 2021, 01:40:37 PM »
FYI. I came across a crash with the bounty fluffships_centrist_odyslaught calling on portrait_30.png when I was testing compatibility with BountiesExpanded - Version 0.3.3C from discord on my mod.
Download the newest version

4
Mods / Re: [0.95a] Fluff's Ship Pack 0.2.3
« on: September 21, 2021, 07:41:58 AM »
A minor hotfix for a hard crash when used with Vayra's Sector.


Wait, there is a working version of Vayra's sector?
Idk I just fix bugs

5
Mods / Re: [0.95a] Fluff's Ship Pack 0.2.3
« on: September 21, 2021, 07:04:10 AM »
A minor hotfix for a hard crash when used with Vayra's Sector.

https://github.com/MrFluffster/fluffShipPack/releases/download/v0.2.3-1/fluffShipPack.zip

6
Modding / Re: nutella jar rebalance mod
« on: August 29, 2021, 07:47:03 PM »
Quality work but I feel like the Conquest change revert was completely unnecessary
Oh my god I love you Alex

7
Modding / Re: nutella jar rebalance mod
« on: August 29, 2021, 07:33:52 PM »
This is absolutely hilarious, keep going please

8
It was a nice even if I missed most of it. Hope there'll be a fleet breakdown/analysis post done, there's some interesting stuff that was there.

9
Mods / Re: [0.95a] Fluff's Ship Pack 0.2.3
« on: May 19, 2021, 11:22:10 AM »
Ah, double Ion Beam annoyance incarnate here we go  ;)

Don't worry, more on the way ;3

Looking forward to it! Good luck out there with the sprites!

Thanks! There's quite a couple to make since I've got a pretty big scope for the update, big enough to make it a 0.3 update.
I wish I could say "expect it soon" but there's a lot of work to be done before it's ready. I want to set the bar of quality higher for myself as well as add some content/features beyond just ships. I want to keep it a surprise for now so I can't tell much else - just be ready to see a couple of surprise.

10
Mods / Re: [0.95a] Fluff's Ship Pack 0.2.3
« on: May 19, 2021, 10:59:21 AM »
Ah, double Ion Beam annoyance incarnate here we go  ;)

Don't worry, more on the way ;3

11
Modding / Re: [0.95a] HPW - hardpoint-focused hightech Ships
« on: May 19, 2021, 05:12:16 AM »
I don't want to be mean but the sprites used look like placeholders and not actual sprites

12
Modding / Re: Interesting Mods Database: a mod review thread
« on: May 07, 2021, 05:11:20 PM »
0.95 mod: Autosave version 1.1b

https://fractalsoftworks.com/forum/index.php?topic=9748.0

By default Autosave gives you an occassional reminder to save your game, showing you how much time and how many battles and transactions you have done since the last save. It's a bit smarter than just a reminder timer - it'll remind you after a big battle and such. You can also enable it to just do the autosaves itself(f.e. after a battle) but I prefer to just do that myself when I feel like it. It's generally pretty configurable but you don't really need to fiddle with them, it's good out of the box.

There isn't too much to say - it's one of those mods you always want enabled even if you're not doing a modded run. Absolute must have in my opinion.

13
Modding / Re: Interesting Mods Database: a mod review thread
« on: May 05, 2021, 05:41:35 AM »
0.9.1 mod: Coherent Watermelon's Ship Pack(CWSP) 1.1

https://fractalsoftworks.com/forum/index.php?topic=18574.0

A medium-sized ship pack mostly focused on niche, unique, specialized ships and weapons.


While there's two capital ships in this pack, far more interesting are all the smaller sized ships. Of particular note are ships such as the phase mules, which fill a much needed niche of phase-capable freighters while still maintaining a reasonable degree of combat viability - particulary thanks to their offense-focused ship systems, or the October that goes all in on the idea of phase ships as submarines, with a sleek look and built-in "strategic missiles". Content strong in flavour is a major part of the pack.

Perhaps the most interesting are the most specialized of elements of the mod. The anti-phase cruiser and destroyer provide a particulary welcome way to counter some of the more annoying hostile elements while the Swordbreaker line of weapons is a cute bunch of very strong anti-fighter armaments - though they do suffer from perhaps being a bit too common and OP hungry, being a bane of any autofit ships in the wild.


Spritework is not exceptional but mostly good enough with some weaker sprites or slightly awkward mounts. The October and Swordbreakers are definitely the nicest parts, while Phorcys and its brother could use another pass.


It might be a bit rough around the edges but it's hard not to like it for trying to strongly themed and specialized ships that aren't seen much in the rest of the modiverse. All I can hope for that it'll be further updated and expanded upon.

14
Mods / Re: [0.95a] BigBeans Ship Compilation
« on: April 27, 2021, 03:01:44 PM »
Congrats on getting the mod out!

I'd recommend you
all the stuff inside the spoilers it's much easier to browse through it that way.

15
Mods / Re: [0.95a] Fluff's Ship Pack 0.2.3
« on: April 27, 2021, 01:46:44 PM »
Yep, a new patch. Not much here, mostly small adjustments and some small fixes.


Download: https://github.com/MrFluffster/fluffShipPack/releases/download/v0.2.3/fluffShipPack.zip

Quote
0.2.3
Bielik
-Changed the Medium Ballistic mounts to Medium Hybrid mounts
-Increased armor from 150 to 200

-Added Civilian-grade Hull on several ships that were missing it
-Fixed an incorrect turret arc on one of the ships

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