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Mods / Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« on: June 11, 2019, 07:47:40 AM »
ah nuts, sorry for the noise.
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
39141 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.renderers.o0oO.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.MovingRay.render(Unknown Source)
at com.fs.starfarer.combat.entities.MovingRay.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I experienced this as well. I think it might be the Imerium mod, as this is the last thing the save game system wrote before it crashed.
What do you mean by "this"?
Oddly enough I had one instance where the fake reading did change direction. So this kinda caused me a great dilemma.
I also noticed some derelict ships along the way, scrapped those as well, because not like I was planning to start an army right now.
Oh, hello Alex
I did not go over the Combat tutorials, because I did play GSB quite a lot, even back in the days when ships did not have textures, so I'm a bit familiar with the style.
The combat itself is brilliantly made, crystal-clear, and quite self-explanatory, (for me) its difficulty stems from taking poor command decisions, and dealing with harsh supply consumption system, and not because of obscure concepts.
Again, I would not change combat, not one single bit, no matter how much curb-stomping new players may get.
A lil' bit of help from other sources would be nice tho, as mentioned above