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Mods / Re: [0.97a] Kazeron Navarchy v1.5
« on: February 14, 2024, 05:56:56 PM »
New sprites look nice! Good work
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I'm not entirely sure how to do that. I did add hullmods as built in to some vanilla hulls and marked all of them as "merc" so high end bounties should be using them occasionally.
If you know a better way doing this please let me know.
Question 1:
Do you have plans for adding more reskins of vanilla ships? Are you going to stick to Midline, with the only outlier being the Odissey or are you also considering more high tech ships the League has in it's roster?
Namely: Monitor, Eagle, Falcon, Kite, Wolf, Shrike, Fury, Harbinger, Tempest (?), Omen (?) Etc. I would even go as far as saying you could probably have a go and reskin every single ship the Persean League can use, meaning anything low tech that's not specifically described as rare or experimental, so no Hyperion, Scarab and Aurora just to name three!
Question 2:
Would you be interested in making reskins of prominent midline, mobility/carrier focused ships in some parts of the Modiverse?
There are quite a few candidates which I could list for you with screenshots if you'd like!
Navarchy?
What's a navarchy?
Because of this post and noticeable mentions in rules.csv, the Admiralty at least from the Kazeron navy doesn't exist (at least from the Kazeron's perspective). Navarch and Kazeron's Navarchy does.
tech/manufacturer in your hullmod.csv should be named to something you specified in the tech type or Persean League itself (vanilla setting.json contains these colors now!) whichever is up to you in order to match what every skin hullmod have in their design type.
I feel can better be rewritten as:QuoteThis ship is a prime specimen of the Kazeron Navarchy. Exceptionally well-tuned and cut above engines increases maneuverability and top speed by %s. Long-standing League research and development has upgraded {yaddayadda} resulting in a {yaddayaddapercentage} improvement.
This goes off with me saying that Kazeron ships especially should not be losing armor at all given when you look at the rest of the factions and their "sub-faction" type ships (using mods as a reference as well)
At least seen in precedent that skin hullmods are usually very beneficial with few drawbacks. Just a -5% flat armor can be detrimental especially on midline ships! My suggestion would be just to remove the armor penalty outright and add a minor buff that could help these ships... you can add a mini-hardened shield to this hullmod like 5% and it would be enough to differentiate it from a regular midline variant. My suggested change would probably help with some of the Conquest's weakness.. just very marginally, but not significant enough to make it busted OP.
I like it. Looks crisp. Any plans on adding more skins?
Will you addin the future ?Spoilerviable Conquest[close]
Raw damage bonuses have a tendency to shatter Starsector's gameplay, so QC will have fewer, not greater, damage bonuses. Where they've been replaced they have generally been replaced with abilities that make it easier to land damage on targets, which is about as good while keeping the game's core mechanics intact.When I just installed I was reluctant, but after playing a bit with your mod I have to agree this is the way to go.