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Messages - Jorderon

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General Discussion / Re: Supply consumption is ridiculous and unfun:(
« on: September 08, 2019, 12:37:51 PM »
There are a few things that surprisingly consume a lot of supplies beyond repairs. Anything that reduces CR fleetwide, such as transverse jumping out of a system, emergency burn recovery (without the talent) or disengaging from battle, drop your entire fleet's CR. This dramatically increases your supply consumption until CR is restored and is completely independent from repair supply consumption. For example, a late game, max sized, fleet can take hundreds of supplies in CR recovery cost after a transverse jump.

There are also a few environment effects which greatly consume supplies, such as being in a corona, neutron star beam, solar flare, etc. This can eat hundreds of supplies per day in some situations, though being in an emergency burn negates the increased supply cost of these environmentally-driven supply sinks.

In order to keep your fleet more self-sustaining, consider bringing along some drone tenders or salvage rigs, as well as maxing out the salvaging skill. These dramatically improve salvageable supplies after a battle.

Don't over-commit to a fight. Bring the ships you think you need to win, and no more. You can always reinforce mid battle. When a ship's CR starts decaying, withdraw that ship and send in a fresh one.

One thing you can always do after a battle is salvage a few times until you start losing crew. This will recoup some supplies and keep your fleet operational a bit longer. Salvaging operations only cost the heavy machinery and crew you may lose during the salvage.

Supplies are definitely a tough system on the player, but once you start to understand exactly what is costing your fleet its supplies you can plan your expeditions and missions better.

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Mods / Re: [0.9.1a] Nexerelin v0.9.3b (fixes 2019-08-17)
« on: August 21, 2019, 12:10:29 PM »
I really enjoy the mod!

I have a question about Free Port status on autonomous colonies in the player faction. I'm in the late game of a playthrough, and the situation I encounter most is that I conquer a market and immediately grant it autonomy so it won't push me over the colony limit, but would like them to be designated Free Ports when the space port comes back online, as it is usually disrupted in the invasion. This doesn't seem to be elegantly possible, and I'd like to have some kind of player faction menu where I can just say "Everything is a free port" for my faction.

Is there a setting in a player-faction menu or something I'm missing that would allow me to make all the autonomous colonies become free ports, or any other mechanism to get autonomous colonies to be free ports without traveling to the colony and revoking autonomy and doing it that way?

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