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General Discussion / Re: Hypershunt Taps
« on: September 10, 2023, 03:35:06 PM »
Are you guys having issues with hostile activity? It's so easy to pay off pirates and pathers; the only reason to deal with it would be RP reasons or self-imposed challenges. If anything imo it's too easy to ignore by purchasing permanent pirate protection and paying pathers biannually.
Mostly it just feels weird to have an item (hypershunt tap) that feels so pointless, get like three of them per sector gen, but never the catalytic cores needed to make them even a little useful. Every other colony item works to at least some extent independently of what other colony items drop in your run. Even fusion lamps scale their effect with volatiles and work decently well out of the box off of core world imports. Thank you to those who confirmed that there's nothing I was missing that would let it work (in a way that benefits me) without a catalytic core.
Mostly it just feels weird to have an item (hypershunt tap) that feels so pointless, get like three of them per sector gen, but never the catalytic cores needed to make them even a little useful. Every other colony item works to at least some extent independently of what other colony items drop in your run. Even fusion lamps scale their effect with volatiles and work decently well out of the box off of core world imports. Thank you to those who confirmed that there's nothing I was missing that would let it work (in a way that benefits me) without a catalytic core.