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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - KOS-MOS

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Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: August 08, 2019, 05:45:55 PM »
It's not stupid at all, don't worry about it. Not a lot in Starsector is really available at an easily player facing manner, for example how armor works.

Do the Wanzers benefit from the Leadership skills "Fighter Doctrine", "Carrier Command", "Wing Commander", and "Strike Commander"? I'm probably overthinking this...

Yes, Wanzers are fighter wings and so will benefit from those abilities. They just also use a "WANZER" tag that DAs special "Wanzer Servicing Gantry" hullmod works with. I hope you have fun with DA!

Is it possible to find the pandemonium on the market or do I need to salvage it?

It is possible to find Pandemoniums on the market, but ultimately very rare. If you're using Nex/SCY you can also try looking at the Prism Freeport station for it too (though at a massively inflated price).

Thank you SapphireSage for taking the time to answer my question! I appreciate you.

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Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: August 07, 2019, 06:51:08 PM »
Hello everyone! This is my first post here so please forgive me if this is a stupid question. I'm new to the game, and even newer to modding it.

Do the Wanzers benefit from the Leadership skills "Fighter Doctrine", "Carrier Command", "Wing Commander", and "Strike Commander"? I'm probably overthinking this...

I want to make a carrier focused character who specializes in using Wanzers, but if those skills don't apply to the Wanzers, I will probably do something else.

Thank you all for your time and patience!

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