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Messages - duendeinexistente

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General Discussion / Re: Impressions about skills in 0.9.5
« on: March 29, 2021, 06:53:46 PM »
Quote
Helmsmanship. Piloted ship: +50% maneuverability, +10% top speed. If elite: 0-flux boost works if ship doesnt generate flux.
Thought the same! I'm thorn though, because it's arguibly less convenient, but more useful.
The way the old version worked is if your  flux didn't go past 1%, and shields constantly produce like 3 or 4 flux which is instantly dumped away, and the current version focuses on production. Ergo, you can't passively use the bonus while shielded.
But there's a new caveat: Any time you're not using flux you're faster. So hold fire and disable the shield and you can make a faster but dangerous run to safety, and you also have way WAY more maneuverability when your ship is overloaded or venting flux.
Deffinitely makes for more engaging gameplay in the heat of the moment, but I miss being able to stay tucked inside the shield when traveling to new encounters.

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General Discussion / Re: How to combat Phase Ships?
« on: March 29, 2021, 06:47:14 PM »
I seem to be in the minority here, but I use rockets. Omni shield, expanded missile racks+the combat missile upgrade give me 1800 rockets per locust swarm, which means I am protected from all sides while producing zero flux and shooting a weapon that can fire in any direction and seek targets, while they're panicking and have to stay in phase shift until they overload or are forced to drop back to normal. I haven't tested this, but I think even with the missile speed upgrade I have about 3-5~ minutes? of continuous rocket fire if I just kept shooting. Their flux fills in 30 to 40 seconds tops. Maybe half that.
And I'm not even using a dedicated missile ship. I should get a couple small ships equiped with only the rocket launcher and expanded racks, it's just too good.

4
Suggestions / Re: Fighter rework
« on: September 26, 2020, 07:14:37 PM »
That would work, sure.  However, I would still prefer, thematically and gameplay-wise, that huge, slow, and bulky guns that one would never realistically train upon tiny and nimble fighter craft would just... not hit them.  I'd prefer having the fighters fly a bit under or over Hellbores and other improbable weapons, giving an illusion of physical depth to the battlefield.
I mean, a small ship gets in the way of a weapon meant to deal with frigates and above, it saying "haha no I'm too tiny for this :)" would be a turnoff. I want those things to vaporize anything in their path that's just not made to handle it.
You can use it quite well in your favor too, it's not exclusive to the AI. Shooting a heavy mortar in the way of a fighter  and one hit killing it is pretty good.

5
Suggestions / Dogfighting, races
« on: September 26, 2020, 06:43:28 PM »
Something I've thought about a couple times to give smaller ships more reason to exist (And be commanded) into lategame would be for worlds to have sporting events you can participate in, races and dogfights-- then you could have a nice fighter/fighter wing you keep for these things. Hell, one could even base a playthrough in getting into these for cash.
They could make your reputation with the world's faction more extreme; if they dislike you winning in their worlds will make them dislike you even more, while losing gives people catharsis. In the other hand, winning when people already likes you would rile them up even more. Hell, lose your way into a rags-to-riches scenario to eventually regain reputation with them.
I'm sure other events could be made with the game's existing assets (Spaceship sports, is there stuff that elaborates on that? Nothing comes to mind besides the two I already mentioned) could be thought of, but my focus is on giving more game to the smaller ships.

6
Mods / Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« on: November 16, 2019, 12:08:28 PM »
Please upload the updated version, maybe transferring all storage to some storage in the central section of the map... maybe let the player choose which faction has them so relationships don't *** you over.
A solution to the colonies not existing could be to simply giving the player a choice to pick which planets are given all the infrastructure of old ones, or are simply replaced by the colonies? A more immediate alternative would be to simply give the player their cost in cash, but that doesn't account for the time they take to be built again.

7
Suggestions / Re: Read the codex without pausing the game
« on: August 05, 2019, 01:52:12 PM »
Welcome to the forum!

This has come up before, and yeah, sounds like a good idea on the surface, but it's tricky, what with the ever-present possibility of running into pirates, a black hole, or a hyper-storm. There would also have to at least be some way for the rest of the game to forcibly interrupt your reading because you're being shot at. Still, hmm. Let me think about this a bit more, in a "back of my mind" kind of way.
I did think about the mater of pirates.
No other interface in the game implements this (It looks unneeded so far) but the codex could be a draggable, resizable, rollable window, and to show, hide, or resize images and stats. The player would chose how much attention they pay to it, this way.
Then again adding window modes for exactly one part of the interface sounds dirty even to me, and it could as well have a button or two that let it take half or a quarter of the screen in different positions.

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Suggestions / Read the codex without pausing the game
« on: August 05, 2019, 01:25:38 PM »
The codex looks interesting but to read it I have to pause, and it looks like a good time killer when making long, uneventful trips thru hyperspace, could this be added please? And/or made into a mod?
It even has roleplaying potential. Your good captain reads up on history while traveling  ;D

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General Discussion / Does the ship cap affect ship recovery rates?
« on: August 05, 2019, 02:54:58 AM »
Because I set it maxShipsInFleet to 100 to not have to worry about it, right before going into a fight with a big pirate guy with several falcons and one Onslaught class ship and... wow. That's another onslaught ship on my fleet and like, five new falcons where before I had the one.
I suppose there's something like if I have less than half of my max number it boosts the chance?

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