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Discussions / Re: Bass sounds in the game a bit high
« on: September 29, 2022, 01:11:24 PM »
The main menu track will have small tweaks in the next update along with many faction tracks as well.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Actually, after doing some testing, it's not just the music playing. The game will pop when different information screens are pulled up. I can replicate it perfectly in the fleet screen. The music will be fine, but if I hover over the info button on a ship, the audio will pop or crackle exactly a second or two after the info card is pulled up. Whether it is a loud pop or small crackle is not consistent, but it does always happen within that timeframe of the card pulling up.
Not all info panels do it though, but most of them correlate to the game pulling up a info a second or two earlier. One place it doesn't follow this is in the Intel screen. When looking at contacts, for example, the game will constantly pop and crackle with no apparent cause.
I really wish I could figure this out.
Anything you can tease?
I actually don't like the new radar "blip" sounds. They used to scream "STUFF'S HAPPENING, WATCH OUT". Now they seem like "There's something. If you have time, just check it out."
There was a discussion about the blips being too loud, but I feel like this is too extreme. I'd rather be overwhelmed by radar pings than a bombing run I've never seen coming.
Oh, by the way, did you get around to revise the character menu sounds for 0.6a? IIRC they were added rather hasty and unfinished to the current version.
Did you make new shield sounds for every size/tech combo as well?
Would still like to know this.