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Modding / Re: [0.9.1a] Player Faction Flag Pack v1.0
« on: August 27, 2019, 11:55:11 AM »
Nice.

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Nobody's forcing me to... but nobody's protecting me from my work being uploaded to Steam without my control or consent, either, which is why I'd put it up myself;
On the contrary, Steam takes action against people uploading stuff that isn't theirs, you can just report it and they'll remove it (and maybe even smack the mod thief behind he ears).

(This is all assuming Alex decides to give a hypothetical Steam version of Starsector Workshop support. He might not.)
True, but that would frankly be a shame since the game has already a pretty solid mod integration (remember that just because a game has a workshop it doesn't mean you are forced to use it or that you can't just put your files in there like you use to.

I've cut back on offering support a lot for just that reason. It's not worth it; I have a FAQ, people who don't read the FAQ can read it and see if they still have a question or go swivel. I've made my peace and plans for whatever does or doesn't happen around Steam years ago; what I want and what the least irritating practical course of action is are very different.
I know the feel, but frankly it's more a general user thing than just a workshop thing, people just don't take 2 second to read, or just THINK some times and rather ask questions first.

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Well guess what? Nobody is forcing you to deal with anything you don't want to, just like you aren't forced to deal with support whining on that very forum.

You point still echos mine when it comes to the original topic of that thread : Steam is great to get exposure, but exposure also comes with it's downside, and having to deal with a larger user base is one, that's why waiting for the game to be done (or very close to be done) isn't necessarily a bad thing.

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I can agree that while very useful, the auto-update should have an optout option. But that's pretty much the only downside of the workshop, and it's in the overwhelming majority of case a very minor one.

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Funny how it's always some newbie with no modding experience telling us it's super easy, isn't it?
Ho yeah.
Thos fcking newbies that don't know sht about modding and steam workshop.
::)
Looks to me like the real newbies here are the one with an obvious lack of experience on the steamworkshop that either think it can't support mods if they break saves, that it's "cumbersome" to use, that it's only for very minor stuff like "hats" (you realize we aren't in 2008 anymore, right? the world has moved on from TF2 days) or that its completely useless since we got other places to DL the mods from (which is EXTREMELY funny to read on a topic about how having a better platform for SS would help its growth, since, yaknow, the workshop has the exact same effect when it comes to mod exposure).

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You'd be surprised to the kind of stuff the workshop contain, it's has way bigger stuff than "hat mods". SS mods aren't any special when it comes to size and scope.

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Steam workshop auto updates mods, due to the fact that most mod updates breaks saves. This means the workshop is 100% incompatible with SS and would actively trash the game and cause never-ending rage.
Wot?!
Many, MANY games also works like that, breaking saves is nothing new to the steam workshop, pretty common even.

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Mods are now hosted on Nexus, making the workshop unneeded.
Yeah... just like putting the game on steam is "unneeded" since it's already hosted here, right?

I wonder if any of you have ever used the steam workshop before?

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If you are thinking about Steam Workshop, then forget it. Workshop would not work well with SS dues to how most mod updates break saves. Not to mention many modders have expressed concern over the "rights to use" stuff with Steam. .
Not breaking saves was never a condition to be on the steam workshop, and the "right to use" thing only comes from devs and publisher trying to push strange lua on modders, steam don't check nor care about what you put there.

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Steam exposure is not even for what I'm arguing for in this thread. It's mainly the fact that people are already becoming more and more interested in the game but the purchase method is turning people off. Ergo, the current stance is hampering the game's growth.
Hmm... possible yeah. The thing looks awful, but it's still really easy to use tho and if someone is really interested I don't think the thing is bad enough to turn them off.

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I don't follow. The "PR stuff" would be just business as usual. Alex is already a lot more communicative than most gamedevs on Steam.
It's a question of scale. Communicating with a small group of people dedicated enough to find them off platform is way easier than having to deal with the MASSIVE tide of (moronic) people you can have on steam.

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You have a point when it comes to the parallel with Terraria...

The difference tho is that the days where EA games on steam got a lot of spotlight are long gone, you get less exposure for a shorter amount of time, but its also true that the game is way over the "playable state" right now and could easy pass as complete.

That said, a lot of exposure isn't always a good thing, especially when you are a small team working on the game without people dealing with the PR stuff, it takes a decent amount of time to deal with all that stuff.

I'm not saying that adding the game to steam would be a bad idea, just that I can totally understand why they wouldn't until "it's done", especially if they aren't living under a damp bridge in the mean time (but it's that's the case, than just put the game on steam and go buy a better bridge already!).

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It would SURE help its growth, but really, if the devs works on it on their spare time and aren't in a rush, it's probably safer for them to stay out of steam and make an explosive entrance on steam when it's ready and complete rather than wasting its moment in the spotlight as a early access unfinished game that will bet a way harder time to grab the spotlight again when it's going to get out of EA.

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General Discussion / Re: Sseth Tide
« on: August 04, 2019, 09:45:50 AM »
I did.
I first gave it a solid try with his cd key, and after having enjoyed it a lot and see THIS bit on the FAQ I just bought it, and I'm selling it to all my friends that could be into that kind of game.

The game is amazing.

(also, you totally should put his video in your media section, it sells the game SO WELL.

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