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Messages - Aedarin

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After playing around as the Pathers and Pirates for most of my SS career, I can't help but want a change of pace. A side that's truly unique. We should be able to play as the [REDACTED]. Can't imagine this being a spoiler for anyone in this thread but:

Spoiler
It would be great if we could have a Rogue A.I. start. All the Remnant bases but our own are hidden markets that we have to find. The more we find and dock with and reprogram, the more active they become. We have a Commission with this 'side', and the pay grows dependent on the number of markets we have reprogrammed. The more that have been reprogrammed, the stronger their fleets are and the more they raid. Standard colonizing mechanics apply, except A.I. inspections and Pather terrorist acts are disabled for us. Our 'population' is some sort of standardized worker drone or whatever. As if anyone ever wondered what kind of robot Skynet used to load ammo into the big tank mech things in T2.

Instead of our colonies producing resources in the supply and demand chain and participating in the sector market, our colonies could house industries that provide other bonuses and effects like fewer d-mods and etc, sort of sidestepping the issue of traders and smugglers from other factions visiting. For stability we could just have it set to max, and tie the accessibility/fleet strength to the number of Remnant bases we have reset.

Once we have settled a certain number of planets and reprogrammed a certain number of bases then the humans of the sector will become progressively more aware of our activities and aggressively hostile until they begin to all band together to wage a desperate all-out war of survival. No conquest, only obliteration. Perhaps conquest later on after the initial idea gets incorporated and all the kinks ironed out.
[close]

Unless I'm out to lunch on how the game works internally, it shouldn't be too difficult to do. Swap a few images, disable a few potential after battle loot rewards such as crew and blueprints etc. I'm not sure how much control one has over things like Pather cells via scripting, though. Perhaps it would be much harder than I think lol.

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I just wanted to drop and and say you guys are doing God's work with this mod, keep it up! I played SS for maybe 5 hours before looking for a way to make it more dynamic, and I have neither started nor played a single game without your mod since. Not even to bug test the other mods - if she glitches, then I glitch with her.

I really enjoy the underdog challenge some of the starts offer, my favorite is the Luddic Path, second favorite is Pirate. I really appreciate that you allow us to start at lvl 16 with some coin so we don't have to grind out the very early part again and again and again. The only issue I have is that LP ships are super hard to find and even worse to restore - and that's with SWP and Luddic Enhancement. Totally worth it though. Same thing with the Falcon (P). I wish there was more to the Pathers in the game to be honest. They seem like an interesting side.

One thing I would like to suggest is maybe allowing the player to build secret bases with limited function, similar to LP and Pirates. Maybe storage with limited crew, supplies and fuel available over time to represent one's 'followers' procuring things for the cause. At least no industry or commerce that would draw attention to it. If you have a commission with the LP or Pirates they could then raid from your base/carry out holy vengeance. That way you can seed the galaxy with sleeper cells while you take advantage of the chaos...

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Suggestions / Re: Diplomacy, Plot Movers, Imperial Behaviors (long)
« on: June 18, 2019, 02:50:11 PM »
I fully agree that diplomacy and more non-player-driven change is what the game really needs, but I don't like the idea of there being a real plot. I'm cool with affecting the sector, but please don't force me to save the sector from the the remnants or aliens, or the dominion.

I see what you're saying. I forgot to add that it could be entirely optional. A sort of 'Go Here! Now or... whenever. You know, if you wanted to.'  That doesn't gate you from doing anything you like, even exterminating the sector. Like the optional dungeon-like areas in Kenshi. But after you killed everyone, wouldn't it be nice for one final challenge?

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Suggestions / Re: Diplomacy, Plot Movers, Imperial Behaviors (long)
« on: June 18, 2019, 02:20:16 PM »
Anti-matter does not cause radiation.

I hope you are not serious, lol.

On topic: I really like these ideas. I really only play with Nexerelin and a few others to get the sense of a truly dynamic universe. And because SWP and Luddic Enchancement really make the game more fun. Especially if you play as the Luddic Path. :D

That being said, I think a player ought to have a choice to join the Path and help eradicate the threat of A.I. if that's their thing. Remember, they aren't mad at people for believing different, they're mad at governments who continue to ignore a threat that almost wiped humanity out of existence for the sake of their own profit. And also antimatter probably wont ever be stored safely, and even if it was, there is no way to ensure it won't be used to horrible effect in a dispute. Remember all those irradiated worlds? They used to be full of life. 1000kg of antimatter is roughly equal to 43 billion tons of TNT. Hard to call them terrorists in anything other than an ironic way to be honest lol.

Whatever is done with SS I hope it becomes like Nerexelin but with the diplomacy features you mentioned. Almost like a Last Federation where big empires move around you as you try not to get crushed, until you hold some cards and can push back. You should be able to join any faction including a pirate faction. Not 'the pirates' but more like Starlight Cabal where they have secret bases and you can work with them to pillage and plunder, while still keeping the general riff-raff down.

As for a final chapter, why not look to Space Pirates And Zombies which this game is somewhat similar to. What if something the player does, no matter which side they choose to help - including only themselves - causes the return of the [REDACTED]? Or a plot to bring them back by some, ahem, 'rogue' Try-Tach exec? They return and begin expanding and the only way to stop them is to unite with as many remaining factions as possible. Once defeated, the player gains access to some kind of Space Magic that lets them conquer the rest of the sector at will, if they so choose, as like an ending+ which unlocks a start with said Space Magic available from the beginning. And/Or to play as a [REDACTED] themselves... That would be so life-fantasy fulfilling.

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Mods / Re: [0.9.1a] Luddic Enhancement Mod 0.1.0a
« on: June 18, 2019, 12:37:18 PM »
You can download 7zip for free, and that will open it.

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Mods / Re: [0.9.1a] Luddic Enhancement Mod 0.1.0a
« on: June 17, 2019, 10:21:50 AM »
I love playing as the Pathers! Please, make a Cathedral version for them! It's not like they can build one that is made out of anything other than D-mods. I use Nexerelin, Ship/Weapon Pack and a few others to round out the content. Being able to buy and restore a Pather Cathedral ship would be amazing. SAFETY OVERRIDES ON! DESTRUCTION GET!

The only thing is, it is very hard to find Pather ships with the Pather start. Perhaps increase the level of one of their planets or make it a military planet to produce ships? I love to play as the underdog side and as soon as I seen they hated A.I. and Safety Overrides was default on their ships, I knew who I had to play as.

I love this mod, and can't imagine playing without it. I wish I didn't have to quit my commission just to get one and then rejoin the Pathers. If you think it would be OP consider this - what do when a 'Grand Invasion Fleet' from Tri-Tach show up with 2 Paragons at the lead? Its a Space Opera and everybody should have cool toys that are themed around their backstory. Not just the rich kids getting all the cool stuff. That's why Underworld and SWP are so good, they add content that make the 'other' sides less than a diversion from the 'real' content.

You do a good job of offsetting that, please continue. Pather Cathedral. Say it with me. W I N N I N G.

Edit: Just please don't take all the missile launchers off of it if you do. Gotta have something for smashing those who would flee the Judgement of God.

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