Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.96a is out! (05/05/23)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Inhilicon

Pages: [1] 2 3 4
1
No worries. There are, uhm, quite a few weapons that are very similar-looking to existing stuff... for example, the Howitzer is just a Hellbore mirrored at the middle with slightly different colours.

I'm not saying they -have- to be changed, it's just an observation I made. I've tried making weapons myself and it's really hard. I'm bad at spriting. So I don't blame you. Like before, I hope you don't take offense. The ships are cool, at least.

I attached an image of the first weapon I ever made, and it looks really bad. Just to show you what I mean, haha. Spriting is hard...

2
Excuse me, but what is wrong with this Wrecker weapon? Not only does it look identical to the HVD but darkened, it makes no sound whatsoever.
Hello there, I made so many weapons in CFT that they sort of blended after a bit and had to stop myself when I realized how many I added :) I looked over the Wrecker and compared it to the HVD and it does resemble it, I had not realized that before. Pieces and parts I used were from vanilla weapons and I guess I just unintentailly matched up the base and barrel and oopsie. As far as the sound, I have it set to make the sound of the Devastator and my guess is if it is no longer working then the sound file I have it linked to most likely changed in the .96a update.

Thank you for letting me know, I'll remake the graphic and verify that there is a sound in the next update. I guess I should check all of them while I am at it.

I hope I didn't come across as hostile, it just seemed a little odd, like a placeholder. I don't want to stifle anyone's creativity. I like the mod otherwise!

3
Excuse me, but what is wrong with this Wrecker weapon? Not only does it look identical to the HVD but darkened, it makes no sound whatsoever.

4
Mods / Re: [0.96a] Ship/Weapon Pack 1.14.0
« on: May 27, 2023, 07:31:19 AM »
Thank you for updating. Best wishes from me and my friend to you.

5
So is the return of 3 what is intended or not? I don't understand. Does that mess up the XP curve or keep it as it should be?

6
Hi! I was wondering if making a weapon that spits out a lot of projectiles causes some form of strain for modern computers. I would think no, but I was thinking that if I have three of this same weapon I'm making, would it cause problems when there are multiple users of such a weapon? This is a three to five-barreled weapon that fires 10 or 6 times in a quick barrage.
consider 4-5 wings of piranha releasing their load

that is similar to what you're describing. If you think that doesn't strain a modern computer, you're fine.

It's not like the projectiles are scripted to do something else right? haha...

That's right! They are just standard hurty projectiles with nothing else to them. Thanks for the lightning fast reply, friend.

7
Hi! I was wondering if making a weapon that spits out a lot of projectiles causes some form of strain for modern computers. I would think no, but I was thinking that if I have three of this same weapon I'm making, would it cause problems when there are multiple users of such a weapon? This is a three to five-barreled weapon that fires 10 or 6 times in a quick barrage.

8
I was wondering about a few things. Faction resurgence - how does the mod pick what faction to get to make a resurgence attempt? I'm playing with the Mayasuran mod and they were wiped out very early and not even once have they gotten to make a resurgence.

Can I change the time for resurgence to occur without messing up my save? As in, this: "factionRespawnInterval"

9
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.6
« on: January 05, 2022, 03:29:07 PM »
I love this mod. If ship blue, it good. The ships look great. Mayasurans and Stormhawks forever!

10
What Faction does it belong to? Chances are they don't know the blueprint for the weapon you want there.

EDIT: Nevermind all that, it apparently had a built-in weapon that was invisible in the editor. Thanks for the help anyway, Yunru. And merry christmas!

11
Hello, altruistic helper folks whom I wish merry christmas to. I'm having a problem with my custom ship. It seems to ignore variants and keeps placing a Hammer barrage on the sole large ballistic slot of the ship. Any guess as to why?

12
Blog Posts / Re: Of Slipstreams and Sensor Ghosts
« on: October 16, 2021, 06:04:02 PM »
You know, I always felt like there should be a way to go faster in hyperspace. And here we are! It seems very useful and fun.

13
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: August 09, 2021, 09:43:08 PM »
Why are we still here? Just to suffer?

14
Suggestions / Re: Balance colonizable systems
« on: June 23, 2021, 11:20:01 AM »
Just hang in there! See it as a challenge of patience? I dunno, lol. My patience is terrible so I see it as a chance to improve that particular area.

15
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: June 15, 2021, 07:59:43 AM »
You could also set

"maxFactionRespawns": 3,

To something higher! That way you have a lot of chances at making a faction come back. Of course, this might work against you. Perhaps you should also set

"factionRespawnInterval": 120,

To a much higher number, so you can actually achieve victory within a time span. Or is it impossible to achieve victory if respawns are enabled at all?

Pages: [1] 2 3 4