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Starsector 0.97a is out! (02/02/24)

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Messages - tim110011

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1
Bug Reports & Support / Re: Starsector 0.96a-RC7 Linux Fatal: Null
« on: May 06, 2023, 03:56:37 PM »
Thanks for the reply, the issue has been fixed after installing xrandr.
Code
sudo dnf install xrandr

2
Bug Reports & Support / Re: Starsector 0.96a-RC7 Linux Fatal: Null
« on: May 06, 2023, 03:16:49 PM »
Code
[me@fedora starsector]$ ./starsector.sh 
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.96a-RC7 launcher
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in /home/me/games/starsector
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Linux 6.2.14-300.fc38.x86_64
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_79 (64-bit)
8    [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
12   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
91   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Assuming native monitor resolution is 0x0
188  [Thread-2] FATAL com.fs.starfarer.launcher.opengl.GLLauncher  - java.lang.ExceptionInInitializerError
java.lang.ExceptionInInitializerError
at com.fs.starfarer.launcher.opengl.GLLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951)
at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738)
at org.lwjgl.opengl.Display.<clinit>(Display.java:138)
... 2 more

I tried the following combination.
Code
	"resolutionOverride":"1920x1080",
"refreshRateOverride":60,
"forceAspectRatio":"1.77777777778",
"windowLocationX":0,
"windowLocationY":0,
Code
	"resolutionOverride":"1920x1080",
# "refreshRateOverride":60,
# "forceAspectRatio":"1.77777777778",
# "windowLocationX":0,
# "windowLocationY":0,
Code
	"resolutionOverride":"1920x1080",
"refreshRateOverride":60,
# "forceAspectRatio":"1.77777777778",
# "windowLocationX":0,
# "windowLocationY":0,
Code
	"resolutionOverride":"1920x1080",
"refreshRateOverride":60,
# "forceAspectRatio":"1.77777777778",
"windowLocationX":0,
"windowLocationY":0,

3
Bug Reports & Support / Re: Starsector 0.96a-RC7 Linux Fatal: Null
« on: May 06, 2023, 02:37:56 PM »
Thanks for the reply, I tried editing settings.json but it didn't work.
Modifying the resolution with nvidia settings and writing to xorg.conf does not work.
Code
[me@fedora config]$ cat /etc/X11/xorg.conf
# nvidia-settings: X configuration file generated by nvidia-settings
# nvidia-settings:  version 530.41.03

Section "ServerLayout"
    Identifier     "Layout0"
    Screen      0  "Screen0" 0 0
    InputDevice    "Keyboard0" "CoreKeyboard"
    InputDevice    "Mouse0" "CorePointer"
    Option         "Xinerama" "0"
EndSection

Section "Files"
EndSection

Section "Module"
    Load           "dbe"
    Load           "extmod"
    Load           "type1"
    Load           "freetype"
    Load           "glx"
EndSection

Section "InputDevice"
    # generated from default
    Identifier     "Mouse0"
    Driver         "mouse"
    Option         "Protocol" "auto"
    Option         "Device" "/dev/input/mice"
    Option         "Emulate3Buttons" "no"
    Option         "ZAxisMapping" "4 5"
EndSection

Section "InputDevice"
    # generated from default
    Identifier     "Keyboard0"
    Driver         "kbd"
EndSection

Section "Monitor"
    # HorizSync source: edid, VertRefresh source: edid
    Identifier     "Monitor0"
    VendorName     "Unknown"
    ModelName      "Ancor Communications Inc ASUS VN248"
    HorizSync       24.0 - 83.0
    VertRefresh     50.0 - 75.0
    Option         "DPMS"
EndSection

Section "Device"
    Identifier     "Device0"
    Driver         "nvidia"
    VendorName     "NVIDIA Corporation"
    BoardName      "NVIDIA GeForce GTX 750 Ti"
EndSection

Section "Screen"
    Identifier     "Screen0"
    Device         "Device0"
    Monitor        "Monitor0"
    DefaultDepth    24
    Option         "Stereo" "0"
    Option         "metamodes" "1920x1080_60 +0+0"
    Option         "SLI" "Off"
    Option         "MultiGPU" "Off"
    Option         "BaseMosaic" "off"
    SubSection     "Display"
        Depth       24
    EndSubSection
EndSection

4
Bug Reports & Support / Starsector 0.96a-RC7 Linux Fatal: Null
« on: May 05, 2023, 10:22:57 PM »
Code
[me@fedora starsector]$ ./starsector.sh 
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.96a-RC7 launcher
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in /home/me/games/starsector
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Linux 6.2.14-300.fc38.x86_64
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_79 (64-bit)
11   [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
15   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
243  [main] ERROR com.fs.starfarer.StarfarerLauncher  - java.lang.ExceptionInInitializerError
java.lang.ExceptionInInitializerError
at com.fs.graphics.DisplayManager.Ò00000(Unknown Source)
at com.fs.starfarer.launcher.opengl.GLLauncher.detectResolutions(Unknown Source)
at com.fs.starfarer.launcher.opengl.GLLauncher.<init>(Unknown Source)
at com.fs.starfarer.launcher.opengl.GLLauncher.createUI(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.main(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951)
at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738)
at org.lwjgl.opengl.Display.<clinit>(Display.java:138)
... 7 more

Linux fedora 6.2.14-300.fc38.x86_64
GeForce GTX 750 Ti
Driver Version: 530.41.03

5
Suggestions / Re: Game screen effects irritate the eyes
« on: December 16, 2021, 07:23:26 PM »
Go to \starsector-core\data\config\settings.json in your Starsector directory (you might want to make a backup of the file first.)

Set "enableShipExplosionWhiteout" from true to false to remove the screen flash when ships die.

I *think* the screen flicker effect can be disabled by setting "enableUIStaticNoise" from true to false. But you also try setting "uiFadeSpeedMult" from 1 to 100, which makes the fade/transition between screens super fast, which may get rid of the flickering.
Thank you, this method works.

How about adding these settings to the game option menu, or prompting users to edit settings.json?

6
Suggestions / Game screen effects irritate the eyes
« on: December 15, 2021, 04:08:23 PM »
Please remove the screen flickering effect when the game starts and when the interface is switched.
Please remove the white flash when ship explodes.

7
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 19, 2021, 03:05:04 AM »
Suggestion:
      Please stop AI colonizing gas giants or ice giants.
      Do not generate gas giants, ice giants, cryovolcanic planet near star.
      Do not generate jump-poin, stations, ships, resources too near star.
      Do not generate habitable planetss too near or too far from star.
      Generate more cryosleeper, place them near habitable planet.
Bug:
   Generate habitable planets in a binary star system consisting of a neutron star and a (yellow) dwarf star.
   Tri-star large system: generate stable location or jump-point out of map.

8
Suggestions / [0.9.1a-RC6] Buffalo Mk.II AI issue
« on: May 15, 2019, 01:38:34 AM »
Hello developer, i like play modified civilian ships.
It seems due to `Buffalo Mk.II AI issue`, my whole fleet killed by one Guardian when i was exploring a domain-era cryosleeper.
My fleet consists of 7 Buffalo Mk.II and 5 Tarsus. Spec below:
Buffalo Mk.II:
    Converted Hangar
    Makeshift Shield Generator
    Harpoon MRM
    Harpoon MRM Pod
    Thunder Heavy Interceptor Wing
Tarsus:
    Converted Hangar
    Thunder Heavy Interceptor Wing
After refitted Buffalo Mk.II with Harpoon MRM i thought it could fight like mini Gryphon --- missile destroyer, but no, all killed by Guardian, NO missile was launched.
Another issue: if you mount PD like Light Machine Gun on Buffalo Mk.II or Tarsus, they will try to brawl with Guardian face to face !
My feature request: It is possible to change/specify ship combat style after refit ?

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