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Mods / Re: [0.95a] Console Commands v2021.04.10
« on: June 08, 2021, 12:51:49 PM »
So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying variants via autofit. I've heard there used to be a similar issue with normal ships with modules, and was wondering if anyone had any insight into the problem due to this problem not extending to normal ships with modules in this version of console commands.