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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Fantastic Chimni

Pages: [1] 2 3 ... 7
1
Mods / Re: [0.96a] Random Assortment of Things
« on: June 13, 2023, 09:50:53 PM »
I cannot express how excited I am by mods like this.

2
Modding / Re: [0.96a] Hyper diving - 0.0.2
« on: June 03, 2023, 01:29:27 PM »
I am incredibly excited for this - been itching for more content later in the game, or the ability to explore more once I've scanned the entire sector.

3
Mods / Re: [0.96a] Random Assortment of Things
« on: June 02, 2023, 01:05:13 AM »
Hey, I found the Tri-Tachyon training sight and took out the station. I tried to check out the planet surface it was orbiting and the game crashed with a "Null" error.

I'm getting the same error, as soon as I take out the system and click on the planet, null pointer. code below.

Little bummed as this whole thing was cool and I forgot to save after killing the station...

Spoiler
5313669 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at assortment_of_things.campaign.interactions.OutpostPlanetInteraction.lootVault(OutpostPlanetInteraction.kt:93)
   at assortment_of_things.campaign.interactions.OutpostPlanetInteraction$noDefendersDialog$1.invoke(OutpostPlanetInteraction.kt:67)
   at assortment_of_things.campaign.interactions.OutpostPlanetInteraction$noDefendersDialog$1.invoke(OutpostPlanetInteraction.kt:66)
   at assortment_of_things.misc.RATInteractionPlugin.optionSelected(RATInteractionDialog.kt:79)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

4
Mods / Re: [0.96a] [WIP] Ashes of The Domain
« on: May 30, 2023, 09:50:02 PM »
Same bug as everyone else - research keeps resetting, locking me to the lowest tier of buildings. Makes the game unplayable.

5
Mods / Re: [0.96a] [WIP] Ashes of The Domain of Man
« on: May 29, 2023, 03:25:51 PM »
Getting a consistent crash on new game start in random sector generation despite having "RANDOM_SECTOR": true in VoK module. Do other modules need to be treated in a similar way?

Spoiler
262222 [Thread-3] WARN  org.magiclib.util.MagicSettings  - unable to find aod_core in modSettings.json
262237 [Thread-7] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_main_menu.ogg]
262526 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.plugins.AoDCoreModPlugin.setIndustryOnPlanet(AoDCoreModPlugin.java:41)
   at data.plugins.AoDCoreModPlugin.onGameLoad(AoDCoreModPlugin.java:199)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

6
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: May 04, 2022, 06:12:42 PM »
Quote
Another bug on my end, and I'm not sure if its due to a mod incompatibility or what. Maybe since I specced heavily into the industry skills?

Whenever I restore a ship it removes all the D-Mods, but stays a D-class ship with no ship system and the damaged skin and I cant restore it again.

Do you have a or multiple mod(s) that affect hullmods, like Yunru's Hullmods or Concord? A few people on the discord have reported the same bug, and the common theory is that one of those mods interferes with hull restoration. We have yet to find the actual culprit though.

I've got CONCORD, and a few others. Would Extra System Reloaded also count?
MHM, Progressive S-Mods, and Better Deserved S-Mods

7
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: May 02, 2022, 09:57:11 PM »
Another bug on my end, and I'm not sure if its due to a mod incompatibility or what. Maybe since I specced heavily into the industry skills?

Whenever I restore a ship it removes all the D-Mods, but stays a D-class ship with no ship system and the damaged skin and I cant restore it again.

8
Mods / Re: [0.95.1a] Starpocalypse 2.3.0 - more apocalyptic settings
« on: April 25, 2022, 06:24:16 PM »
Same.. New update is WAYYY too far into the "Not fun to play" territory.

9
Mods / Re: [0.9.1a] Blue (0.7.0b) Mod
« on: March 14, 2020, 09:49:50 PM »
Is battleyards broken in the current version again? After I built the first one I cant build any more on other planets in the same system. Industry slot open, size 5, have 2m credits. Just says "Not available"

Edit: Im an idiot, it simply doesnt work with Boggled's astropoli. Works just fine on normal planets.

10
Mods / Re: [0.9.1a] Blue (0.7.0a) Mod
« on: March 08, 2020, 10:48:42 PM »
Is their anyway to get the XLU Battle-station/Starfotress in a campaign? I bought the orbital station but aren't able to upgrade it due to lacking the next levels BP. Tried using console command to spawn it in but couldn't find the ID and would cause it to crash

I'm in the same boat here, not quite sure how to get access to the higher level stations

11
Mods / Re: [0.9.1a] Adjusted Sector
« on: January 28, 2020, 01:01:37 PM »

Same thing with me as well and different settings. Checked every black hole and only found a single PACK Research Base and the Neutrino facility.

12
So, bit of a weird bug report. The hyperdrive is acting as a transponder.

Exploring in the fringes, transponder off since I was in the core, warp to a planet to survey. Scavs are there with a ship I want, so i go to kill them.

"They are aware of your identity, likely due to seeing you recently"

Im baffled as to how, and curious if the hyperdrive did it, so I go to a recent save, drop into the system and fly to them without using hyperdrive and they have no idea who I am.

Just to test it, I flew away and jumped back to the planet. Now they know who I am again after not knowing seconds earlier.

EDIT: I have been made aware this is a known thing and was intentional. Miiight want to list that somewhere so people dont get their rep screwed assuming their transponder is off.

13
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v3.0.1)
« on: January 15, 2020, 11:12:37 PM »
Any chance we can get support for SCY's SCY_Acid planets? Miller-Urey device does not function with them

14
Small update to properly make the Eccentric hulls HVBs and remove the Outcast. The latter has been planned for a while and the Metafalica is now part of Tahlan Shipworks as a new Kassadari HVB, so it's not gone, just got a makeover

THIS ONE BREAKS SAVES

This update will extract into the mods directory instead of a sylphon subfolder in the mods directory, probably not a huge issue, but it was confusing me when i was unzipping 5 or so mods at once and i gained 9 folders and a few misc files.

15
Hyperdrive 1.1.0
Compatible with all previous versions

So... your link goes to starship legends here, btw

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